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  1. From The Lightworks forum:
    We have just uploaded the new beta version (10.0.3), our second beta release since we made Lightworks freely available just under two months ago. We have had an enormous amount of feedback… obviously a lot through the forum, and a huge amount of direct feedback as well. So we want to say a big thanks to everyone for their input. It is refreshing and encouraging seeing so many people involved and we really do appreciate all your efforts.

    Since the first beta release, we have listened to every comment and request and whilst we can’t do everything overnight, we have made some very good progress. This version has over 150 changes, so we are working fast to make Lightworks even better. With your input, effort and enthusiasm, we will continue to implement changes and also develop new features that address the needs and requirements of the community.

    As we have mentioned on a few occasions, probably the biggest change for Lightworks was moving away from a proprietary system that was built in-house, to being installed on potentially any system and any configuration. It’s a big step and naturally some issues were thrown up. So our focus for this beta release has really been on stability and reliability. We all agree that these are core requirements and we will continue to tackle issues if they surface.

    The other major issue was codec support… what works and what doesn’t. We realize that this is an important area for everyone and we are working hard to address it. As we said in our previous announcement, some things are just not straight forward due to legalities. In this version, we are much more explicit about what is and isn’t supported. We have made a major change that allows Quicktime files to be imported via ‘Create Link’. These changes also extend support for import formats to AVCHD (wrapped as .mov). The important point here, though, is that codec support is a major part of the work we are now focusing on and over the coming weeks and months you will see more support being made available. Please bear with us while we implement these changes.

    Please download the new version and keep the feedback coming… we are listening and we really do value your input.

    We hope you enjoy using Lightworks!
    http://www.lightworksbeta.com/
    It's free and will be opensource at some point.
    Quote Quote  
  2. Banned
    Join Date
    Nov 2005
    Location
    United States
    Search Comp PM
    lamest, silliest, most poorly thought out, suckiest video editor ever? quite possibly, only Cinelerra sucks more, and not by much.

    i feel sorry for the open source community, then again maybe that's why some programmers and companies make millions selling proprietary software and some guys can barely give their half-assed software away for free.

    i wonder what it says about the open source video editors when people would rather 1) spend dough, and in some cases buttloads of dough or 2) pirate/steal a commercial application that use the legally free open source ones.

    that just has to kill the developers of projects like avidemux, cinelerra and now this.
    Quote Quote  
  3. Member 1st class
    Join Date
    Aug 2004
    Location
    Charlotte
    Search Comp PM
    Originally Posted by deadrats View Post
    lamest, silliest, most poorly thought out, suckiest video editor ever? quite possibly, only Cinelerra sucks more, and not by much.

    i feel sorry for the open source community, then again maybe that's why some programmers and companies make millions selling proprietary software and some guys can barely give their half-assed software away for free.

    i wonder what it says about the open source video editors when people would rather 1) spend dough, and in some cases buttloads of dough or 2) pirate/steal a commercial application that use the legally free open source ones.

    that just has to kill the developers of projects like avidemux, cinelerra and now this.
    I can understand your dislike for an NLE you have tried and found lacking as I have posted in this forum my contempt for Premiere Elements, which I think is an overrated singular piece of junk. However, I really would like this project to succeed. As you point out, the open source offerings for video editing are fairly limited. In order to see the shortcomings of Cinelerra, you first have to install Virtual Box and Ubuntu. Lightworks is the first full featured open source editor native to Windows. I think I have found my comfort level with Corel VideoStudio X3, but I am going to give Lightworks a serious trial.
    Quote Quote  
  4. Don't dispair, the team behind Lightworks seems very serious. They are paying attention to the users. Just check out this long changelog for a few months of work:

    Fixes and Features:

    * Make sure that the export formats button appears correctly
    * Fix crash importing MXF exported from Lightworks
    * Tools are now always top most
    * Fix clips opening from bins when tiles are linked to viewers
    * Fix video disappearing when clicking inline effect
    * Fix audio track jumping to next cut point when zoomed
    * Fix export panel distortion when chord clicking export tool onto edit/clip
    * Fix crash opening export panel if an invalid compression was selected
    * Fix timecode label showing no timecode
    * Added 720p 25fps setting to project card and export panel
    * Fix rendering 720p material
    * Fix folders Created on the export panel not appearing after creation
    * Make sure that the export formats button appears correctly
    * Fix crash when the number of effects in a particular segment exceeds the vertical height of the strip
    * Drag/drop of effects on FX tracks now behaves the same way as for regular clips
    * Choose a sensible default codec for Quicktime exports
    * Keep the timeline context-menu visible after changing the transition length
    * Fix crash importing an AAF with sound tracks but no media
    * Added explicit keybindable commands for live cutting
    * Hide TimeBlur.aex from the plug-ins list (since it crashes)
    * Always highlight the last used effect when showing the effects list
    * Preserve marked regions (defined by explicit in/outs) when clicking on one of the marks in the white position strip
    * Fix compact sync-group size on room re-entry
    * Racks contents are no longer reordered incorrectly when clicking on one of the contained items
    * Make the preferences panel topmost (and completely within the bounds of the screen) when clicking the thumbprint icon (and the preferences panel is already on screen)
    * Fix timeouts and black frames with RED material
    * Fix / tidy audio metadata setting (incorrect stride specified, add debug checks to reveal errors)
    * Fix hangs (crashes) when trying to transcode to an unsupported image size on import
    * Fix image sequence exports not working at all and not giving any error message when the filename contains invalid characters (e.g. from those in the edit name)
    * Remove DNxHD, LW RLE, MJPG from export/render formats
    * Fix audio import from RED
    * Fix colour shift with RED material
    * Add both keycode and primary timecodes from RED files
    * Fix 1/8 res 4K playback stuttering
    * Fix export from 16bit DPX to MOV dropping frames
    * Keep the toolbox topmost
    * Prevent the effect panel title from obscuring the cogs/close icons (when the edit name is long)
    * Clicking on a table-view bin item makes it editable immediately
    * Delete temporary edits created during AAF export
    * Restore 'align kemrolls'
    * Correctly restore source/record/focus when re-entering a room
    * Minimising a record viewer now transfers play focus correctly if there is a pre-existing source viewer
    * Fix crash undoing deletion of an assistant app
    * Remember/restore the last timecode type chosen via the labels panel (for edits)
    * Fix crash displaying the clipboard stripview (if no video tracks)
    * Respect V track selections when dragging/dropping FX segments
    * Prevent the record-tool cogs menu from appearing when in standby
    * Add flag icons to tiles in bin 'both' view
    * Pass keyboard focus to viewer when maximising a tile
    * Remember the last-used timecode type for edits (when changing via the mouse-wheel)
    * Show 'Media Offline' for offline clips within edits
    * Update the clipboard timeline/viewer correctly following timeline drag/drop
    * Don't display the clipboard following editing operations that did not actually use it (eg. insert)
    * Claim console/keyboard focus when clicking timeline track buttons
    * Fix NTSC Quicktime export
    * Fix memory heap corruption after import
    * Redisplay bin thumbnails correctly after changing output format
    * Importing now pays attention to which items are tagged
    * Prevent possible hang scrolling through a gallery of subclips / syncs
    * Fix effect folding bug
    * Prevent crash displaying two (or more) edits with BITC enabled
    * Removed Geevs export format
    * MXF export now give user an explicit Op1a (XDCAM) / OpAtom (P2) choice
    * Added cogs menu (right-click) to the import icon so you can change 'sync using filenames' etc before starting an import
    * Don't make a bin AND show the permanent list when chord-clicking the bin tool
    * Added MiniDV to the device list
    * The size of an export is now calculated asynchronously so you don't have to wait on room entry, etc
    * Implicitly export two EDLs at a time for stereoscopic edits for Left and Right eyes
    * Fix possible crash entering a room after having previously left another room
    * Ensure that edit order always matches visible tile order when creating an edit from a bin
    * Use the correct colour for inactive FX panels
    * Don't apply EQ if the effect has been bypassed
    * Ensure that effect LEDs are in the correct state when the panel first appears, especially when effect components are disabled
    * Fix drag and drop of tiles to stripview when tile has fewer audio tracks than are selected on the destination edit
    * Shift+backspace is now no different to backspace
    * It is now not necessary to have 'sync using filenames' enabled to auto-detect P2 structures
    * Rewording – the stripview is now called ‘timeline’
    * Fix crash entering invalid keystrokes into logging-database timecode field
    * Preserve audio levels when trimming grouped audio tracks that have concurrent black/non-black segments
    * Adding video effects is improved
    * Added 10-bit YUV DPX support for licensed systems
    * The edit viewer / timeline no longer obscures the export progress details after an export
    * Disallow DPX saving for unlicensed systems
    * Don't list TGA twice on the render panel
    * Preserve the auto-positioning information when duplicating bins
    * Stereo-3d export options are disabled on unlicensed systems
    * Fix reading of AVI files with audio - probably the cause of a lot of failures to read AVI reported by forum users
    * Clean up any dangling BITC definitions in the project edit caused by unpacking user definitions, which was causing the project edit to grow in size and take longer and longer to read
    * Stop project edit always being saved twice (and notifying the shared project twice for every modification
    * Lightworks no longer crashes when you import MXF files that are of a length the application does not expect.
    * D3D surface caching is now deselected by default.
    * Apple H264 is now described correctly.
    * If your AAF import fails, you now see a more helpful error message.
    * When you import, more types of transcode options are now available.
    * Uninitialized data might have interfered with importing. This has been fixed.
    * Transcoding on import now works when the input image has an Apple codec identifier (fourcc) and appears to have a different compression format but is the same as one of the Windows formats.
    * A bad memory leak that occurred when you changed projects has been fixed.
    * Lightworks no longer crashes when you try to play audio when the audio is missing, for example, when material is offline.
    * Memory usage is now reduced during surface pooling.
    * The name you type for an Assistant Application is no longer ignored.
    * When you delete an Assistant Application, associated effect templates are now also deleted.
    * Irrelevant effects options are no longer available.
    * If a memory allocation fails, cached images and logs are now automatically freed, and then the application tries again.
    * You can now move on-viewer effects controls (for example, DVE position) with either mouse button.
    * You can now adjust numeric effects parameters with the mouse wheel.
    * You can now adjust Timeline zoom with the mouse wheel when you position it over the white length-indicator strip.
    * You can now create effect templates from .FX files (for example, HLSL pixel shader files) on the fly.
    * You can now have more than 10,000 events in an edit track.
    * Handling is improved for After-Effects plug-ins that use custom parameter types (for example, Red Giant ‘Looks’).
    * Lightworks no longer crashes when you preview After-Effects plug-ins.
    * Lightworks no longer crashes when you display the BITC Overlay dialog box while letterboxing is enabled.
    * You can now successfully import audio-only MXF files.
    * You can now successfully import Aaton 23.98 WAV files.
    * QuickTime export formats are now restricted (to avoid problems with using the QuickTime SDK for simultaneous decompression and recompression).
    * Unjoined cuts are now rejoined after an undo or redo. You can unjoin them again by clicking the Unjoin button.
    * Empty shots or edits no longer display the Material Offline message.
    * The application might have crashed when you unarchived the same archive more than once without having closed the bin from the first import. This has been fixed.
    * When you import, an image sequence is now automatically detected only if you select the first image from the file browser.
    * Image sequences without zero-padded numerics (for example, file1.jpg, file2.jpg as opposed to file0001.jp, file0002.jpg, and so on) are now imported successfully.
    * You can now drag and drop tiles onto the Generate Film Lists tool.
    * When you use Avid key assignments, pressing the J or L key repeatedly now increases play speed up to 4x.
    * EDL imports that generate warnings now continue to import successfully.
    * You can now specify on which drives you want your Material/Sound folders created.
    * Lightworks no longer crashes when you try to import an EDL without having exported one first.
    * After you double-click bin items, the correct number of track buttons now display on the source viewer.
    * Lightworks might have crashed when it tried to display tool tips over non-opaque windows that did not have explicit alpha channels. This has been fixed.
    * You can now drag tiles out of bins in either the List view or the Both view.
    * You can now drag tiles onto a Timeline. Clicking a tile and dragging it into the Timeline performs an Insert edit. Shift-dragging performs a Replace edit.
    * When you change the output aspect ratio, the full-screen display now appears correctly.
    * Detection of secondary displays for full-screen preview is improved.
    * When the primary display is on the right monitor, the mouse now behaves correctly on the secondary monitor.
    * Permanent racks now behave like permanent bins, that is, you have to explicitly remove items from them.
    * When you create a Cues dialog box, it now always appears on the screen.
    * A Cues dialog box is now saved in a room and can be restored from a room.
    * You can now bypass or enable an individual effect parameter by clicking the red button next to its name.
    * When the Windows taskbar is positioned on the right edge of the Lightworks screen, the size of the main window is improved.
    * The Only Show Metadata option has been removed from the Import/Export Commands list.
    Quote Quote  
  5. Don't dispair, the team behind Lightworks seems very serious. They are paying attention to the users. Just check out this long changelog for a few months of work:

    Fixes and Features:

    * Make sure that the export formats button appears correctly
    * Fix crash importing MXF exported from Lightworks
    * Tools are now always top most
    * Fix clips opening from bins when tiles are linked to viewers
    * Fix video disappearing when clicking inline effect
    * Fix audio track jumping to next cut point when zoomed
    * Fix export panel distortion when chord clicking export tool onto edit/clip
    * Fix crash opening export panel if an invalid compression was selected
    * Fix timecode label showing no timecode
    * Added 720p 25fps setting to project card and export panel
    * Fix rendering 720p material
    * Fix folders Created on the export panel not appearing after creation
    * Make sure that the export formats button appears correctly
    * Fix crash when the number of effects in a particular segment exceeds the vertical height of the strip
    * Drag/drop of effects on FX tracks now behaves the same way as for regular clips
    * Choose a sensible default codec for Quicktime exports
    * Keep the timeline context-menu visible after changing the transition length
    * Fix crash importing an AAF with sound tracks but no media
    * Added explicit keybindable commands for live cutting
    * Hide TimeBlur.aex from the plug-ins list (since it crashes)
    * Always highlight the last used effect when showing the effects list
    * Preserve marked regions (defined by explicit in/outs) when clicking on one of the marks in the white position strip
    * Fix compact sync-group size on room re-entry
    * Racks contents are no longer reordered incorrectly when clicking on one of the contained items
    * Make the preferences panel topmost (and completely within the bounds of the screen) when clicking the thumbprint icon (and the preferences panel is already on screen)
    * Fix timeouts and black frames with RED material
    * Fix / tidy audio metadata setting (incorrect stride specified, add debug checks to reveal errors)
    * Fix hangs (crashes) when trying to transcode to an unsupported image size on import
    * Fix image sequence exports not working at all and not giving any error message when the filename contains invalid characters (e.g. from those in the edit name)
    * Remove DNxHD, LW RLE, MJPG from export/render formats
    * Fix audio import from RED
    * Fix colour shift with RED material
    * Add both keycode and primary timecodes from RED files
    * Fix 1/8 res 4K playback stuttering
    * Fix export from 16bit DPX to MOV dropping frames
    * Keep the toolbox topmost
    * Prevent the effect panel title from obscuring the cogs/close icons (when the edit name is long)
    * Clicking on a table-view bin item makes it editable immediately
    * Delete temporary edits created during AAF export
    * Restore 'align kemrolls'
    * Correctly restore source/record/focus when re-entering a room
    * Minimising a record viewer now transfers play focus correctly if there is a pre-existing source viewer
    * Fix crash undoing deletion of an assistant app
    * Remember/restore the last timecode type chosen via the labels panel (for edits)
    * Fix crash displaying the clipboard stripview (if no video tracks)
    * Respect V track selections when dragging/dropping FX segments
    * Prevent the record-tool cogs menu from appearing when in standby
    * Add flag icons to tiles in bin 'both' view
    * Pass keyboard focus to viewer when maximising a tile
    * Remember the last-used timecode type for edits (when changing via the mouse-wheel)
    * Show 'Media Offline' for offline clips within edits
    * Update the clipboard timeline/viewer correctly following timeline drag/drop
    * Don't display the clipboard following editing operations that did not actually use it (eg. insert)
    * Claim console/keyboard focus when clicking timeline track buttons
    * Fix NTSC Quicktime export
    * Fix memory heap corruption after import
    * Redisplay bin thumbnails correctly after changing output format
    * Importing now pays attention to which items are tagged
    * Prevent possible hang scrolling through a gallery of subclips / syncs
    * Fix effect folding bug
    * Prevent crash displaying two (or more) edits with BITC enabled
    * Removed Geevs export format
    * MXF export now give user an explicit Op1a (XDCAM) / OpAtom (P2) choice
    * Added cogs menu (right-click) to the import icon so you can change 'sync using filenames' etc before starting an import
    * Don't make a bin AND show the permanent list when chord-clicking the bin tool
    * Added MiniDV to the device list
    * The size of an export is now calculated asynchronously so you don't have to wait on room entry, etc
    * Implicitly export two EDLs at a time for stereoscopic edits for Left and Right eyes
    * Fix possible crash entering a room after having previously left another room
    * Ensure that edit order always matches visible tile order when creating an edit from a bin
    * Use the correct colour for inactive FX panels
    * Don't apply EQ if the effect has been bypassed
    * Ensure that effect LEDs are in the correct state when the panel first appears, especially when effect components are disabled
    * Fix drag and drop of tiles to stripview when tile has fewer audio tracks than are selected on the destination edit
    * Shift+backspace is now no different to backspace
    * It is now not necessary to have 'sync using filenames' enabled to auto-detect P2 structures
    * Rewording – the stripview is now called ‘timeline’
    * Fix crash entering invalid keystrokes into logging-database timecode field
    * Preserve audio levels when trimming grouped audio tracks that have concurrent black/non-black segments
    * Adding video effects is improved
    * Added 10-bit YUV DPX support for licensed systems
    * The edit viewer / timeline no longer obscures the export progress details after an export
    * Disallow DPX saving for unlicensed systems
    * Don't list TGA twice on the render panel
    * Preserve the auto-positioning information when duplicating bins
    * Stereo-3d export options are disabled on unlicensed systems
    * Fix reading of AVI files with audio - probably the cause of a lot of failures to read AVI reported by forum users
    * Clean up any dangling BITC definitions in the project edit caused by unpacking user definitions, which was causing the project edit to grow in size and take longer and longer to read
    * Stop project edit always being saved twice (and notifying the shared project twice for every modification
    * Lightworks no longer crashes when you import MXF files that are of a length the application does not expect.
    * D3D surface caching is now deselected by default.
    * Apple H264 is now described correctly.
    * If your AAF import fails, you now see a more helpful error message.
    * When you import, more types of transcode options are now available.
    * Uninitialized data might have interfered with importing. This has been fixed.
    * Transcoding on import now works when the input image has an Apple codec identifier (fourcc) and appears to have a different compression format but is the same as one of the Windows formats.
    * A bad memory leak that occurred when you changed projects has been fixed.
    * Lightworks no longer crashes when you try to play audio when the audio is missing, for example, when material is offline.
    * Memory usage is now reduced during surface pooling.
    * The name you type for an Assistant Application is no longer ignored.
    * When you delete an Assistant Application, associated effect templates are now also deleted.
    * Irrelevant effects options are no longer available.
    * If a memory allocation fails, cached images and logs are now automatically freed, and then the application tries again.
    * You can now move on-viewer effects controls (for example, DVE position) with either mouse button.
    * You can now adjust numeric effects parameters with the mouse wheel.
    * You can now adjust Timeline zoom with the mouse wheel when you position it over the white length-indicator strip.
    * You can now create effect templates from .FX files (for example, HLSL pixel shader files) on the fly.
    * You can now have more than 10,000 events in an edit track.
    * Handling is improved for After-Effects plug-ins that use custom parameter types (for example, Red Giant ‘Looks’).
    * Lightworks no longer crashes when you preview After-Effects plug-ins.
    * Lightworks no longer crashes when you display the BITC Overlay dialog box while letterboxing is enabled.
    * You can now successfully import audio-only MXF files.
    * You can now successfully import Aaton 23.98 WAV files.
    * QuickTime export formats are now restricted (to avoid problems with using the QuickTime SDK for simultaneous decompression and recompression).
    * Unjoined cuts are now rejoined after an undo or redo. You can unjoin them again by clicking the Unjoin button.
    * Empty shots or edits no longer display the Material Offline message.
    * The application might have crashed when you unarchived the same archive more than once without having closed the bin from the first import. This has been fixed.
    * When you import, an image sequence is now automatically detected only if you select the first image from the file browser.
    * Image sequences without zero-padded numerics (for example, file1.jpg, file2.jpg as opposed to file0001.jp, file0002.jpg, and so on) are now imported successfully.
    * You can now drag and drop tiles onto the Generate Film Lists tool.
    * When you use Avid key assignments, pressing the J or L key repeatedly now increases play speed up to 4x.
    * EDL imports that generate warnings now continue to import successfully.
    * You can now specify on which drives you want your Material/Sound folders created.
    * Lightworks no longer crashes when you try to import an EDL without having exported one first.
    * After you double-click bin items, the correct number of track buttons now display on the source viewer.
    * Lightworks might have crashed when it tried to display tool tips over non-opaque windows that did not have explicit alpha channels. This has been fixed.
    * You can now drag tiles out of bins in either the List view or the Both view.
    * You can now drag tiles onto a Timeline. Clicking a tile and dragging it into the Timeline performs an Insert edit. Shift-dragging performs a Replace edit.
    * When you change the output aspect ratio, the full-screen display now appears correctly.
    * Detection of secondary displays for full-screen preview is improved.
    * When the primary display is on the right monitor, the mouse now behaves correctly on the secondary monitor.
    * Permanent racks now behave like permanent bins, that is, you have to explicitly remove items from them.
    * When you create a Cues dialog box, it now always appears on the screen.
    * A Cues dialog box is now saved in a room and can be restored from a room.
    * You can now bypass or enable an individual effect parameter by clicking the red button next to its name.
    * When the Windows taskbar is positioned on the right edge of the Lightworks screen, the size of the main window is improved.
    * The Only Show Metadata option has been removed from the Import/Export Commands list.
    Quote Quote  
  6. Always Watching guns1inger's Avatar
    Join Date
    Apr 2004
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    Miskatonic U
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    I can at last load footage from my handy little Samsung HD camera without the application closing under me with no warning, and add effects and colour correction. These are big steps forward from the earlier versions that wouldn't accept any footage I had except basic DV. Seems faster and more stable over all. Haven't tried to render from it yet.
    Read my blog here.
    Quote Quote  
  7. Member
    Join Date
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    Location
    Spain
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    Originally Posted by tin2tin View Post
    Don't dispair, the team behind Lightworks seems very serious. They are paying attention to the users. Just check out this long changelog for a few months of work
    It's encouraging that they have fixed so many bugs.
    Less encouraging is that they had so many bugs to fix.
    Which of those two is a better indication of software quality?
    Quote Quote  
  8. Impressive update list!
    Quote Quote  
  9. Member pirej's Avatar
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    Mar 2008
    Location
    Macedonia
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    I was really disappointed with the previous version, i did all i can think of to make my system "compatible" with it, but... it just didnt work
    So... ill just pass by this, and a couple of next versions, hoping that they will make the software working on a NORMAL-fully functional PC.
    Quote Quote  
  10. I understood it's dependancy on matrox codecs, plus registration to get so called OpenSource.

    No matter if it is either Win or TuX, but AVIDemux ROCKS! (even with some minor bugs) coz completely self-dependant in terms of codecs.
    AVIDemux never allowed me to be exposed another Great piece of software like VirtualDub which can also import any format with DS.MKV.MP4 plugins. Even Cinelerra, Kdenlive, OpenShot, and LiVES are not bad either in terms of taking OpenSource or Free-Wares.
    Quote Quote  
  11. Member
    Join Date
    Jan 2007
    Location
    Republic of Texas
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    It is an extremely ambitious project to develop such an advanced NLE with no monetary compensation. At this stage, my business requires something more stable, but I certainly don't want to discourage the effort. If the developers can actually pull the thing off, and make a workable NLE that does all the things they intend for it to do, it will be a monumental accomplishment.
    Quote Quote  
  12. Member budwzr's Avatar
    Join Date
    Apr 2007
    Location
    City Of Angels
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    I'm glad to be living in this era where the power of video over the internet is in the hands of the people. Anything that advances or protects that freedom is a good noble cause.

    NLE's make it so much easier to assemble everything in one space, and are a major turning point. Hopefully soon, the noobees won't have to endure the long steep learning curve associated with traditional "open source" video editing.

    And bye-bye to the pencilnecked geeks.
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  13. Member
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    Scotland
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    I tried the first beta and it was a bit unstable. But I downloaded the new version late last night and it's a big improvement. Very stable and I can work well with it.. I'm sticking with this project as I think this is going to go somewhere. I've used Avid for years, and yes it is good. But they don't listen to me or anyone for that matter. These guys are listening. And to refer to one of the other points.. is it a sign that the software has a lot of issues? No, I don't think so. I think if you read the history and read the articles from the team on their forum, you will see that Lightworks has moved from being built on their own systems to being allowed to run on anything. And we all know the type of crap some people consider to be suitable for editing on.

    It is a nice change to see the kind of work that is being done, and also very encouraging to see the effort going into it.

    The Kings Speech was cut on Lightworks, and that has a BAFTA and Oscar nomination for best editing, so it must be pretty damn capable if you ask me. One of my previous colleagues is also involved in the new Scorsese movie The Invention of Hugo Cabret, and they are using three new Lightworks systems. Editing native Avid DNxHD in 3D, and by all accounts Lightworks makes the Avids look quite clunky when it comes to 3D. Interesting. Haven't heard how much these options are going to cost for the free version, but I suspect it will be very tempting.

    Still not sure what is in this for EditShare. I guess they will make there money with the big films. Worth giving a go though, I think it will change the NLE scene in a year or so.
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  14. Banned
    Join Date
    Nov 2005
    Location
    United States
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    Originally Posted by Gavino View Post
    Less encouraging is that they had so many bugs to fix.
    Which of those two is a better indication of software quality?
    this would be the better indication, we're not talking about a big application, imagine if firefox, which is over 10 million lines of code, had this many bugs, or windows which God only knows how many million lines of code it is, imagine if that had this many bugs, people would be ripping microsoft a new one.
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  15. Banned
    Join Date
    Nov 2005
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    United States
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    Originally Posted by festmaster View Post
    In order to see the shortcomings of Cinelerra, you first have to install Virtual Box and Ubuntu.
    for years i ran a dual boot (and for a while a tri-boot) with windows and some flavor of linux, i have tried cinelerra, it blows, i hope the developers don't quite their day jobs anytime soon (i'm assuming by the quality of their software that they must be garbage men or deliver pizzas by day).
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    Originally Posted by spacehopper View Post
    Still not sure what is in this for EditShare. I guess they will make there money with the big films. Worth giving a go though, I think it will change the NLE scene in a year or so.
    it's a bait and switch tactic, if you read through their site the software isn't really free, at least not in the way people seem to be thinking it is:

    http://www.lightworksbeta.com/index.php?option=com_content&view=article&id=108&Itemid=247

    look under I/O support and you'll notice a number of bullet points with an asterisk, at the bottom it says this:

    * available separately at extra cost

    my guess is that by the time you spend the dough to get support for the professional formats that a production house or studio would actually use they will end up spending more than the currently established, mature, industry standard software that is currently used.
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  17. Interesting thread! Some information to add to this, Lightworks has just over 1m lines of code. So it's not a small app. It's not as big as Firefox, but it is still a hefty piece of code. A lot of the issues that were seen in the first beta release were down to the fact that Lightworks was being run on an enormous variety of systems, as spacehopper points out above. So it was a big change for the application. Unlike most NLEs, Lightworks makes great use of the GPU and does all effects processing and rendering on it, so it is extremely powerful in that respect. But of course, people have different hardware and different system configs. So most of the fixes have been addressing issues with this. Still, it's a powerful app and we are getting very good feedback.
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  18. Well, we just have to wait and see if it's Firefox or Lightworks that gets an Oscar this year...
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    I'm thinking LW is going to have tremendous support from 3rd party vendors using the OpenFX architecture. Vegas made the change to OpenFX in ver. 10.

    There's been some grumbling from Vegas users that Vegas is headed towards the same model whereas the application itself is just a common ground and the real money is made from plugins.
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    Originally Posted by deadrats View Post
    lamest, silliest, most poorly thought out, suckiest video editor ever? quite possibly, only Cinelerra sucks more, and not by much.
    That's not really comparing like-with-like. Cinelerra has been particularly crash prone whenever I've tried it, but has had many years to address it's stability issues. I haven't tried it recently, but judging from other peoples comments it doesn't look like much has changed.

    Lightworks has had significant changes made over recent months . If in another 12-18 months Lightworks is still 'beta', or they've released it as a final product that still has significant bugs - I think it'd be fair to criticize the project.

    i feel sorry for the open source community, then again maybe that's why some programmers and companies make millions selling proprietary software and some guys can barely give their half-assed software away for free.
    It depends what software you're talking about. Apache is Open Source, and widely used - according to Netcraft:
    http://searchdns.netcraft.com/?host=videohelp.com&x=0&y=0
    As is Firefox.
    There's plenty of commercial programs that could equally be labelled as 'half-assed'.

    I'd agree completely that there are a number of areas; particularly video editing, desktop publishing, illustration where there aren't really any viable open source applications - certainly not usable in a business environment.

    Originally Posted by Gavino View Post
    It's encouraging that they have fixed so many bugs.
    Less encouraging is that they had so many bugs to fix.
    Which of those two is a better indication of software quality?
    Originally Posted by deadrats View Post
    we're not talking about a big application, imagine if firefox, which is over 10 million lines of code, had this many bugs
    Firefox has had nearly 3000 bugs fixed in the last year:
    Firefox bug-tracker: 27/1/2010 - Current

    Originally Posted by deadrats
    or windows which God only knows how many million lines of code it is, imagine if that had this many bugs, people would be ripping microsoft a new one
    As far as I know Microsoft don't have a publicly viewable bug-tracker, so it's difficult to know how many bug reports have been submitted - and how many of those have been fixed.

    From looking at the publicised bugs and security holes in their products - I'd say people are highly critical of Microsoft.
    Last edited by intracube; 28th Jan 2011 at 03:38.
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