Ok I'm helping a family member scout hdtvs. Its just in the preliminary phase right now. No firm budget or size or brand is locked down yet and no purchase window either. Just data gathering - size, width, base rigidity etc (its primary destination is set for a corner thats exposed and is high traffic so wobbly bases are prone to tipping).
We're not sold on 3d but we are thinking about future proofing the set for 3d.
Does 120hz or higher mean its 3d ready out of the box for the ps3 or is it only 3d ready if you get the special nvidia cards for the computer?
If the set is 120hz can you hook up the ps3 and use any active shutter 3d glasses and do 3d that way or does it have to say "3d ready" in order for it to work with a ps3 or other 3d bluray player?
This is not a deal killer for any hdtv we might pick up. This is just a side consideration.
Thanks.
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Donatello - The Shredder? Michelangelo - Maybe all that hardware is for making coleslaw?
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No. Some 120Hz TVs just take standard incoming 60Hz signals and frame repeat/interpolate them to get to 120Hz.
To truly support the various inputs of 3D (and there are a number of them), a TV has to:
A. Have increased bandwidth on the input side to be able to handle incoming FULL 120Hz (=2x eye L+R * 60Hz) signals.
and/or
B. Have a video rendering/remixing/overlay engine to extract a Side-bySide/TopBottom/Interlaced/Checkerboard/Quincux incoming image and reformat & rebuffer to provide the 120Hz alternating L-R-L-R "Active Shutter" output.
Also, it ought to have an understanding & support for the HDMI 1.4a SEI signalling (check out this link detailing the various modes: http://www.xs4all.nl/~etmriwi/forum/hdmi_spec1.4a_3dextraction.pdf), so that it can automatically recognize which of those input signal types it is receiving and automatically reconfigure the rendering engine, rather than require user understanding and manual settings change. Particularly, this will be important with the 3DBD spec and their usual output of 2x 1080p24 frames packed into a single 1920x2205 framesize (aka "Frame Packing"). For mose info on BD3D, see http://www.blu-raydisc.com/assets/Downloadablefile/BD-ROM_Audio_Visual_Application_For...ions-18780.pdf.
Finally, a fully 3D-ready TV ought to have an internal, synced-to-video-blanking, infrared transmitter for the wireless Active Shutter glasses.
If the TV displays something about "HDMI 1.4" compatiblility or "3D@Home" compliance, you're ensured the most future-proofed capabilities.
Scott
edit>>
This assumes an "Active Shutter" type of display. This year, there will be added a number of displays that will operate via line-alternating micro-polarizing, for use with Passive/Polarized glasses (RealD-compatible Circular-polarized)...Last edited by Cornucopia; 22nd Jan 2011 at 17:24. Reason: added info, and links
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@cornucopia - wow I thought I was pretty fluent in video tech speak but much of what you posted flew right over my head.
Originally Posted by cornucopia
Some 120Hz TVs just take standard incoming 60Hz signals and frame repeat/interpolate them to get to 120Hz.
Originally Posted by cornucopia
Originally Posted by cornucopia
So hdmi 1.4 and 3d@home are the buzz words to look for? Has 3d@home replaced the previous "3d ready" nomenclature?
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One last thing - as long as a set is 120hz will it work with nvidias 3d system regardless of these other factors you bring up? I assume the cards internal hardware and glasses system would take over so long as the tv has 120hz to work with? Or does the nvidia setup also require this new techno speak for 120hz that you mention for "true" 3d?
I obviously have more to learn about video than I thought.
Thanks.Donatello - The Shredder? Michelangelo - Maybe all that hardware is for making coleslaw? -
120Hz, non-3D, HDTVs do not accept 120Hz input, only 60 Hz input. As Cornucopia said, they convert incoming 24 Hz, 30 Hz, or 60 Hz video to 120 Hz for display. Either by repeating frames or creating new frames with interpolated motion. Nvidia 3D requires a monitor that accepts 120 Hz input.
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Donatello - The Shredder? Michelangelo - Maybe all that hardware is for making coleslaw?
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Any TV that is capable of 3d will boldly claim it in all advertising, spec sheets, and manuals. It's not some obscure little feature, it's the main selling point of those TVs. Regarding supported input video formats, you can usually find such information in the manual. I'm not aware of any non-3d HDTV that supports 120 Hz input (though, I don't follow this closely). There's no need because there are no 120 Hz TV sources, except for 3d. Standard HD formats are usually 1280x720 60p, 1920x1080 30i, and usually (though not always) 1920x1080 60p.
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IF a standard TV accepted 120Hz direct input, you could use it as a dumb 3D display, but you'd need to have a PC be the source, using nVidia 3Dvision (or Stereoscopic Player,etc) set to Frame Sequential (aka Page Flip) in full screen mode and locked to 120Hz (119.88?), AND you'd need to have the PC include the RF transmitter (for the Active Shutter glasses) which might also need additional sync adjustment (there may be delays added downstream from the PC within the TV)
That's alot of IFs...
Yes, in a way, what you are asking is similar to Interlace vs. Progressive bandwidth needs.
3D comes in many flavors. A "3DTV" really only uses ONE 3d display technology, but it often needs to support MULTIPLE 3d storage/transmission formats. That's where the rendering engine comes into play. It's really only an extension of the already existing DeInterlacing & Scaling functions of a TV.
The PS3 comes out of the box with HDMI 1.3 support. The recent 3D firmware upgrades to PS3, in addition to recognizing the new BD3D file structure and MVC codec support and 3D video plane compositing engine, ALSO upgrades the HDMI port to a pseudo-1.4a or 1.4a subset, so it TRULY acts like a 3DBD 1.4a player!**
3D@Home is just the industry consortium that is trying to promote 3D and in doing so, is recommending (some say demanding) certain standards of compatibility. "3d ready" is a little more amorphous.
HTH,
Scott
**Evidently, the PS3 does have trouble supporting the full spec, including 3d + BD-J and fully 3d subtitles & graphics (it does support the 2D+ "compatible" modes)Last edited by Cornucopia; 22nd Jan 2011 at 18:54. Reason: added
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Originally Posted by jagabo
Originally Posted by cornucopia
Originally Posted by cornucopia
Originally Posted by cornucopia
Thanks everyone. This is clearing up some of my confusion on this whole 3d deal. It may be a long time before myself or my family jumps into 3d but this is helping me get the technological background I need to wade through all the hype and jargon in this realm.
I appreciate the guidance.Donatello - The Shredder? Michelangelo - Maybe all that hardware is for making coleslaw?
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