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  1. Hi,
    i have a problem in "color map" rendering. I put two simple text-buttons as "play 1" and "play 2" and put for normal white color and selected blue color. But then, even if white is prefectly readable, then the selected blue in the final rendering (after compile) is not good. I tried to play with antialias function, but i didn't really see any differences. Thus, i create a simple rectangle under the text (with button visibility as "invisible normal"), and again white color for normal and blue color for selected. But then again after compile it, i have problem in colors, because they appear as the color were not correctly visible (there is half recangle grey, then the other part blue...).

    Where am i wrong?? I'm getting crazy

    Thank you very much in advance

    Stefano
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  2. Colors are encoded at half resolution (each dimension) in MPEG files. So your 720x480 image has the grayscale portion encoded at 720x480 but the colors at 360x240. That causes blurring of small colored objects, text, etc. Before on the left, after on the right:

    Click image for larger version

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    Notice how the white text is still perfectly legible. But the red text on the blue background is very fuzzy. You can alleviate this by using larger text or using only grayscale.
    Last edited by jagabo; 12th Apr 2010 at 06:50.
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  3. So, what can I do??
    How do you manage to handle with buttons and colors on selected items?

    Thanks

    Stefano
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  4. Sorry,
    i didn't notice the part below..
    I will try

    thanks!!!!!!
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  5. You can also try pairing colors with different intensities but the same color. Say, bright blue text on a dark blue background.
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  6. Thank you to all.
    Effectively it was a problem of colors on colors. So maybe it is better to use simple colors, expecially greyscale.

    Thank you again

    Stefano
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