Either that (try that first) or load them into the script:
LoadPlugin("C:\Path\To\DGDecode.dll")
LoadPlugin("C:\Path\To\TIVTC.dll")
MPEG2Source("C:\Path\To\Movie.d2v")
TFM()
TDecimate(Mode=2)
LanczosResize(720,480)
ConvertToYUY2()
Adjust for your names and paths.
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Results 31 to 47 of 47
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jagabo, manono,
...You guys rock! Thank you! Worked perfectly.. When I dl'd TIVTC, I thought i did so into the plugin folder but not so.. duh. Also, I'd have never known to use 24->29.97fps in DGPulldown if you didn't mention it. I would've used the normal 23.976->.. Not sure if that'd have made any difference..??
Just curious, would there have been any noticeable difference if I used TDecimate(Mode=0,Cycle=25,CycleR=1) instead of what I used, TDecimate(Mode=2) ?
Again, thanks for your help. -
Originally Posted by rbatty11
Originally Posted by rbatty11
The former says to remove 1 frame (CycleR=1) out of every 25 (cycle=25). Since you are starting with 25 fps you will be left with 24 fps. The latter says to do whatever is necessary (in this case remove frames) to create 23.976 fps. Both remove duplicate frames whenever possible. -
Originally Posted by rbatty11
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Well, I used tdecimate(mode=2), which would yield 23.976fps. That means I should've used the 23.976-->30fsp in DGPulldown. No problem as I haven't finished the project yet. I only worked everything with a 2minute clip.
Just have to remember that tdecimate(mode=2) does whatever's need to bring video down to 23.976 vs. TDecimate(Mode=0,Cycle=25,CycleR=1) which would yield 24fps ((CycleR=1) means remove 1 frame).
Thank you! -
poisondeathray suggested to use TempGaussMC_beta1 if I want a higher quality BOBer.
I downloaded it and all the requirements, that were listed on it's page. Installed all of them in the plugins directory.
I can't get it to work.
VirtualDub comes up with an error:
Avisynth open failure:
Script error: there is no function named "MVAnalyse"
(C:\Program Files\AviSynth 2.5\plugins\TempGaussMC_beta1.avs, line 161)
(H:\utils\avs\restoreBlendedFields.avs, line 7)
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My script is:
LoadPlugin("C:\Program Files\DGMPGDec\DGDecode.dll")
Import("C:\Program Files\AviSynth 2.5\plugins\TempGaussMC_beta1.avs")
Import("C:\Program Files\AviSynth 2.5\plugins\Srestore.avsi")
MPEG2Source("M:\Media-Edit-Author\video1\VTS_02_1.d2v")
TempGaussMC_beta1()
#SRestore(FRate=24)
----
I've installed mvtools2.dll in the plugins directory. -
Just have to remember that tdecimate(mode=2) does whatever's need to bring video down to 23.976 vs. TDecimate(Mode=0,Cycle=25,CycleR=1) which would yield 24fps ((CycleR=1) means remove 1 frame).
TDecimate(Mode=2,Rate=24)
and you'll get 24fps. Sometimes it helps to read the included docs.
TDecimate(Mode=2)
is just the default setting. -
I've installed mvtools2.dll in the plugins directory.
Yeah, he needs the old MVTools. -
Be prepared to wait a long time...it is a slow filter
While you are waiting, check out this comparison for bobbers
https://forum.videohelp.com/images/guides/p1934885/stockholma_0-520_q3_yadif_mvbobmod_t...mca4_tdtmm.avi -
manono, yes, I installed MaskTools 2 and RemoveGrain and Repair.
It took me a few days to gather and read about all the dependencies. Pretty time consuming task, but I am glad that I did it. Looking at the BOB comparison demo that poisondeathray posted, I am really psyched that he told me about TempGaussMC. TempGaussMC is the only BOBer that doesn't jitter.
I am such a nitpicker that I would rather wait for 2 weeks for an HQ video to complete rendering, then be satisfied with an average or LQ video.
I see what you are saying about slow. I get about .2 frames/sec with this bobber with SRestore and deblocker, but I will use it from now on, unless something more advanced or faster with the same quality comes out. I am used to lengthy video rendering wait, because I use NeatVideo to clean up the noise. It gets about .6-.8 frames/sec on this resolution, then I use the Video Enchancer to resize to the correct aspect ratio, which does about 1.5-3 frame/sec on this resolution.
I don't use Lanczos resizer, because the Video Enchancer uses adjacent frames to increase resolution with more detail, not just do sharp resizing as lanczos use, plus, if I would use sharp resizer, I would wait for when S-Spline XL algorithm comes out for video. I was very surprised when I saw the difference between Lanczos and S-Spline XL for the first time. It's as much better then Lanczos as Lanczos is better then bicubic. -
I don't understand, are you upscaling for your project? Do you mean S-Spline XL for photos as in photozoom? How does it compare to normal Spline36Resize() ?
While TempGaussMC works well for pure interlaced content, I am unsure how well it will do with your blended frames, because it isn't a true bobber in the sense that the original fields are not preserved - it filters them. Maybe you should test it out with the Srestore() function on a small clip before wasting hours/days on the final project? -
Originally Posted by poisondeathray
4x enlarged with Spline36Resize() in (AviSynth):
4x enlarged with S-Spline XL - photo soft mode (Photozoom)
4x enlarged with S-Spline XL - photo detailed mode (Photozoom)
Original higher resolution image (90x64 image was made from this with VirtualDub Lanczos3):
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I Tested it and I liked it, it's a lot better then the regular bob I used, thanx.
I am just sorry, that I didn't know about it before.
In fact, when I did Yadif and then SRestore, there were still some blended frames on fast motion, but for some reason, there was less blending visible on same frames after the TempGaussMC. I don't know why it is, but I am really happy about it.
I upsize to the correct ratio using Video Enchancer.
I already compared many videos after resizing, using regular, even advanced resizing methods to Video Enchancer method. Nothing compares to it, even the S-Spline XL from PhotoZoom looks less detailed, because Video Enhancer uses adjacent phrames to get more detail nonexistent in just one frame. I mean, regular resizers look sharper, no doubt, but if you look at Video Enhancer results, you see a lot of small detail that was not visible before on that frame.
I don't know what that method is called though. -
I'm not a big fan of the splineXL for video, as jagabo said "cartoonish", the edges are destroyed look especially around his left chin, and hairline. I usually don't upscale video, but I find nnedi interpolation + some form of sharpening e.g. LSF + some form of antialiasing usually gives decent results
I just did some testing with Video Enhancer; maybe I'm using it wrong, but the output looks like poor interploation with bad anti-aliasing. Is there some trick to make it work better? I just used the slow HQ method and 2x resize on some test clips
Here is a test from the Clone Wars 1080p Apple Movie Trailer. I chose a CGI cartoon, because the lines and shapes are very clean and you can see jaggies and ringing artifacts very easily. I re-encoded using Spline36 to 240x104 using lagarith (lossless), then used that as the input clip for the tests upscaling 2x to 480x208. This was done on the 2min13sec clip, not stills, so if any temporal filtering was used it should still work, and the artifacts are not from compression because everything was done losslessly
bicubic
spline36 lsfmod
video enhancer
nnedi spline36 lsfmod aaa
bicubic
spline36 lsfmod
video enhancer
nnedi spline36 lsfmod aaa
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