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  1. Member
    Join Date
    Dec 2007
    Location
    Scotland
    Search Comp PM
    There are many tools that can rip PS2 music for example. Cube media player 2, PSound, PSXPlay and MF Audio.

    For this guide I will explain how to do it with MF Audio.


    Firstly. if you intend to rip Burnout 3 - takedown or any Tony Hawks Pro Skater from 3 up to American wasteland then just scroll down to the bottom and youll find pictures of what to do, Thus saving you a heap of reading. If not, then read on.


    1. Download MF Audio Here -> http://www.zophar.net/utilities/download/MFAudiov11.zip


    2. Insert your PS2 disc that you intend to rip from.


    3. Unzip MF Audio, Load it and select open.


    4. Now go to your Disc drive (usually D:\) and select the file you think the audio is stored (Its not always named 'MUSIC' or 'SOUNDS'). I have chosen one of my own discs 'Burnout 3 - Takedown' as an example. On this disc the music is stored in (D:\Tracks\'EATRAX0.RWS' & 'EATRAX1.RWS')


    5. If the file format is a common format known that MF Audio Knows, you were lucky. all you need to do now is set the output format to WAV and hit proccess. Then Chop it up into single Tracks.


    6. If not, as is usually the case with games that have good music, then you must guess the Frequency (Speed), Channels (usually 2), the interleave (the difference between right and left audio. If you hover over this MF Audio will give you the most commonly used values) and the offset (this is where MF Audio starts when you hit play or proccess, its best to leave this alone as mucking about with it can screw up your audio)


    7. Sometimes the file with the music on it will have a load of crap at the beginning like silence or a sound that is difficult to hear. in that case you can't test your guesses by pressing play (unless you feel like waiting through it all). What you can do is make a good guess, procces it to a wave file and open it with a music player or something to test it. Or look on the internet for the correct values, Then procces to WAV.


    8. once you are happy with the sound, Set the output values to the same as the ones you've guessed, Then set the file format to WAV (when you do this the interleave box dissappears, Don't worry about that), Procces it and use any good audio editor, to chop it up in to individual MP3 tracks. a good free one is here -> (Wavosaur), you can google it or go here -> http://www.wavosaur.com/download/files/Wavosaur.1.0.1.0(en).zip this is the english version there is also a french one.


    9. once you have chopped the resulting huge WAV file up, insert your PS2 disc back into your playstation and see if it contains the song information like Artist, Album e.t.c. if it does you can use an ID3 editor to attatch this information to your songs for example this free one 'Mp3 Tag Tools', go to -> http://puzzle.dl.sourceforge.net/sourceforge/massid3lib/mtt-v1.2.exe


    10. If your game dosen't show this information or has none, then you can just name them yourself.


    Thats it! Enjoy your new music!


    Burnout 3 - Takedown values:



    T.H.P.S. Values:




    If you have any further questions send them to cgar@hotmail.co.uk
    #CGar.of.Ayr#
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  2. Member
    Join Date
    Feb 2006
    Location
    United States
    Search Comp PM
    Originally Posted by CGar
    There are many tools that can rip PS2 music for example. Cube media player 2, PSound, PSXPlay and MF Audio.

    For this guide I will explain how to do it with MF Audio.


    Firstly. if you intend to rip Burnout 3 - takedown or any Tony Hawks Pro Skater from 3 up to American wasteland then just scroll down to the bottom and youll find pictures of what to do, Thus saving you a heap of reading. If not, then read on.


    1. Download MF Audio Here -> http://www.zophar.net/utilities/download/MFAudiov11.zip


    2. Insert your PS2 disc that you intend to rip from.


    3. Unzip MF Audio, Load it and select open.


    4. Now go to your Disc drive (usually D:\) and select the file you think the audio is stored (Its not always named 'MUSIC' or 'SOUNDS'). I have chosen one of my own discs 'Burnout 3 - Takedown' as an example. On this disc the music is stored in (D:\Tracks\'EATRAX0.RWS' & 'EATRAX1.RWS')


    5. If the file format is a common format known that MF Audio Knows, you were lucky. all you need to do now is set the output format to WAV and hit proccess. Then Chop it up into single Tracks.


    6. If not, as is usually the case with games that have good music, then you must guess the Frequency (Speed), Channels (usually 2), the interleave (the difference between right and left audio. If you hover over this MF Audio will give you the most commonly used values) and the offset (this is where MF Audio starts when you hit play or proccess, its best to leave this alone as mucking about with it can screw up your audio)


    7. Sometimes the file with the music on it will have a load of crap at the beginning like silence or a sound that is difficult to hear. in that case you can't test your guesses by pressing play (unless you feel like waiting through it all). What you can do is make a good guess, procces it to a wave file and open it with a music player or something to test it. Or look on the internet for the correct values, Then procces to WAV.


    8. once you are happy with the sound, Set the output values to the same as the ones you've guessed, Then set the file format to WAV (when you do this the interleave box dissappears, Don't worry about that), Procces it and use any good audio editor, to chop it up in to individual MP3 tracks. a good free one is here -> (Wavosaur), you can google it or go here -> http://www.wavosaur.com/download/files/Wavosaur.1.0.1.0(en).zip this is the english version there is also a french one.


    9. once you have chopped the resulting huge WAV file up, insert your PS2 disc back into your playstation and see if it contains the song information like Artist, Album e.t.c. if it does you can use an ID3 editor to attatch this information to your songs for example this free one 'Mp3 Tag Tools', go to -> http://puzzle.dl.sourceforge.net/sourceforge/massid3lib/mtt-v1.2.exe


    10. If your game dosen't show this information or has none, then you can just name them yourself.


    Thats it! Enjoy your new music!


    Burnout 3 - Takedown values:



    T.H.P.S. Values:




    If you have any further questions send them to cgar@hotmail.co.uk
    CGar I use 18000 as the interleave of the THPS games and it works for me,
    and another thing do you know the settings used in the music to the ps2 game bad boys 2 miami takedown i really want that song and i would like to convert the file to wav myself, i dont know the name of it or the filename extension but if you can get a copy of that game look at the files on the disc and there should be an audio file on there in one of the folders i need to either get this file or get a copy of this game so i can convert it myself rather than recording off of it
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  3. Member
    Join Date
    Feb 2006
    Location
    United States
    Search Comp PM
    I have the same problem but the game i'm trying to rip audio from is the PS2 version of Driv3r. Please not that I legally bought this game. I hope this isnt against the rules or anything. Im trying to extract the soundtrack and the sound effects and anything else cool from the PS2 game Driv3r (Driver 3) but I'm faced with about 5-6 files on the disc with a single large file on the disc named DRIVER3.IMG. I am trying to open this file and view its contents. windows shows it as a psudoarchive or something. the file is 3-4 gigs in size and can be found on the PS2 version of Driv3r. All I want to do is listen to the music and sound effects like the sound zones like in istanbul the singing churches and the disco club from Driv3r on my iPod w/o resorting to recording via the line out cables b/c I don't do game music that way. I have found a program called Game extractor but that program is unable to open the archive, it says no plugins exist for this archive so if anyone has that plugin or a link to one that would be awesome. any help that you can provide will be most useful and thank you very much I appreciate you taking the time to read this.

    I have a few pics of what I see when I put the game into my PC See below:

    The above Pic is the first part of what I see when I insert the game in my PC. as you can see theres only 3 files and 1 folder full of IRX files as seen below:

    This is what's inside the Modules Folder.

    I hope these pics are OK on here i'm just trying to figure this out. in this time I can't believe that no one has made a program or a ripkit of some sort that deals with this game. (I'm thinking a ripkit similar to the max payne rip kit thats out there.)and ppl like the Driv3r Soundtrack.

    Please note that All i want to do is listen to or watch the files that are inside this archive file so if anyone knows how to open this file I would greatly appreciate it. I didnt know where else to post, this was the closest thing to what I was trying to achieve and the search wasnt working or returned things irrelevant to what I was looking for.

    So if anyone can please help me that would be greatly appreciated. Thanks again.
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  4. Member
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    Feb 2006
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    United States
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    [quote="coondog1234"]
    Originally Posted by CGar
    CGar I use 18000 as the interleave of the THPS games and it works for me,
    and another thing do you know the settings used in the music to the ps2 game bad boys 2 miami takedown i really want that song and i would like to convert the file to wav myself, i dont know the name of it or the filename extension but if you can get a copy of that game look at the files on the disc and there should be an audio file on there in one of the folders i need to either get this file or get a copy of this game so i can convert it myself rather than recording off of it

    UPDATE:
    This is for reference purposes in case anyone else is trying to do this with this game.

    I've found the right settings for bad boys miami takedown. put the game disc into your PC's DVD drive and open the MUSIC.PS2 file in the MFAudio program, Enter in the following settings:
    File Format <-- dont touch this, leave it on RAW.
    Frequency 44,100hz
    Samples 16
    Channels 2
    Interleave 8000
    Offset 800
    Stream (Greyed Out)

    Follow the instructions in CGar's tony hawk posts for saving as a wav file but select 44,100hz instead of 48,000hz.
    Good luck.
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  5. Member
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    And in case anyone is trying to figure out the Driver soundtrack rip issue for me here is a better pic of whats in the Modules folder on the Driv3r DVD

    I'm thinking the highlighted file in the above pic is like a binary file or reference file to the Driver3.img file but I couldnt tell ya b/c I dont know.

    Any Ideas?

    Thanks.

    Hope this helps.
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  6. Naval Ops: Warship Gunner uses the following. There are a few pops that could be cleaned out in your sound editor but they are hardly noticeable.

    For help guessing the Offset, consult this Hexadecimal - Decimal conversion page:
    http://www.statman.info/conversions/hexadecimal.html

    Frequency 32000
    Interleave 800 bytes
    Offset 800 bytes (one up from 7F0)
    Samples 16
    Channels 2

    - Mike
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  7. Hey guys. I know this is a pretty old thread and i'm hoping that someone will be around to help me. So i'm trying to rip the music from Burnout 2. I have all of the game files but i can't for the life of me get any sort of music from it. Every file i've tried has been static or weird noises. I've tried playing around with the frequency and such but i can't get it to work. I'm hoping someone here can help me. I would post more details but i'm not sure that anyone will respond. Anyways
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  8. i got a game called Super Trucks Racing for the ps2 and the file is a SPU. The problem is that it sounds like high pitch and uneven audio
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  9. Member
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    http://puu.sh/s5anf.png

    im trying to rip music from Dropship United Peace force, ive gotten one track, 2.5 minutes, ive tried messing around with all numbers possible and it doesnt change much, still only one track from 150mb of data
    .WAD doesnt seem common and programs that can get music from .WAD files just refuses to work with the file as its not an actual DOOM file, in which .WAD files were used for music
    now i know one guy was able to get music out of this thing so it must be possible
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  10. I'd like to add that ADPCM Player v1.44h detects loops, not like in MF Audio.

    Cube Media Player 2 - It didn't even show that Operations-Convert is greyed out for unregistered users


    List of software for unpacking and decoding/converting sounds from games:

    - Psound - plays DCZ archives extension (DC/Dreamcast)
    - jpsxdec
    - ADPCM Player v1.44h (VAG, PS2...)
    or for extraced distorted/encrypted/unkown file formats:
    - VideoGameSoundConverter_2.0
    http://wiki.vg-resource.com/wiki/Video_ ... _Converter
    "The conversion is actually handled by vgmstream however VGSC wraps it with a simple UI and allows you to convert multiple files quickly and easily."
    or also "Watto Game Extractor" is good to see inside archieves, and then, for playing/extracting strange formats, this:
    - DecUbiSndGui - decodes lots of music from UBI games
    - The program "MFaudio" may be useful in overall (doesn't detect loops, plays lot of files)
    - Dragon UnPACKer 5
    - quickbms http://aluigi.altervista.org/quickbms.htm
    - PSMPlay - plays stream files from e.g. PSX discs.
    Files like stream.ixa in Rayman 2. But not as a file, but if I remember well, but when you analize bin image. However on W10 it doesnt convert to wav anymore. Only plays. But you can save the file in this program again, and then it can be read by reaf and saved to wav by
    - XA Audio Converter, though without original samplerate (files are upsampled to 44kHz from 37800Hz in case of R2).
    - Cube Media Player 2 - looks for a complex tool as to support various file formats (among others IXA/XA/PS2/SS2/ADPCM RAW/ADX/PSS/SFD/VAG (interleave settings in Operations-Properties differs from values of ADPCM Player). I hadn't seen the reason to use attached keygen till... I guessed when nothing was able to convert, but only play.
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