It makes sense to me that if you want to get a aspect ratio decimal point, just divide heighth by width. Ok. So as DJ rumpy states 640x480=1.33. Cool. I understand that. That makes sense. But what I dont understand is how in the world does 1.33=4:3?
Because if I try to convert the 1.33 to an aspect ratio format, I get something like 133:100 since
1.33= 1.33/1 x 100/100 = 133/100. Well, that's what I thought at least.
Or did someone just state that the decimal point 1.33 arbitraly=4:3?
Can someone show me the math how 1.33=4:3?
Thanks.
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Originally Posted by edDV
For example, In fact, if I were to start with x=1.3333, if I did not know that x=4/3, how would I get there? That's the real question. -
Originally Posted by Krelmaneck
Trev -
"A lot of fractions equals 1.333." That's true: 1.333:1, 4:3, 1600:1200, 800:600 are all 1.333, but the smallest integer ratio IS 4:3. "How do I get there?" You just multiply both sides with a common factor that will show the lowest possible integer ratio. That's why, similarly, a lot of fractions equals 1.777. But its lowest integer ratio is 16:9.
For the nth time, with the possible exception of certain Intel processors, I don't have/ever owned anything whose name starts with "i". -
lets take a different route here.... lets say you take the sample matrix of 720x480 which is 1.5, what would be the aspect ratio? Explain why.
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720x480 is a storage raster, not a display raster. It is valid for 4:3 or 16:9 factored by display aspect ratio.
For 4:3 multiply 480 x 1.33333 = 640.
So H scaling would be 640/720 = 0.8889
For 16:9 calculate (480/9)x16 = 853.333 ~854 for even numbers
So H scaling would be 854/720 = 1.1861
These numbers are approximate for DVD but not for digital broadcasting which uses a 704x480 transmission raster. -
1.33 AR means 1.33:1
1.33:1 * 2 = 2.66:2
1.33:1 * 3 = 3.99:3 ~= 4:3
You would guess at this point that 1.33 was really 1.333333...
Similarly 1.78 AR means 1.78:1
1.78:1 * 2 = 3.56:2
1.78:1 * 3 = 5.24:3
1.78:1 * 4 = 7.12:4
...
1.78:1 * 9 = 16.02:9
You would guess at this point that the real AR was 16:9. -
Originally Posted by Krelmaneck
640x480 = 64x48 = 8x6 = 4x3
You can use algebra to get everything else:
640/480=1.33...
4/3=1.33...
w/h=a
h*a=w
w/a=h
Darryl -
Here is a spreadsheet I use with regards to aspect ratio.
Darryl
display%20aspect%20ratio%20calc_v1.1.xls -
Originally Posted by jagabo
Beautifully explained! This is what I was looking for! Now, I can understand that these numbers are not random numbers chosen for aspect ratio. And to proove I understand this I will explain how 2.20=11:5
2.20 can also be written as 2.20:1
And if factors are:
2.20:1 x 2 = 4.4:2 = 2
2.20:1 x 3 = 6.6:3 = 2.3
2.20:1 x 4 = 8.8/4 = 2.25
2.20:1 x 5 = 11:5 = 2.20
the lowest combination that is equal to that of 2.20 with the lowest factor is 5 (ie 2.20:1 x 5 = 11:5 = 2.20)
therefore 2.20:1=11:5
Thank you very much for your help people. This discussion is closed. I will have more topics regarding aspect ratio but jagabo has given me the answer so that I can understand it. Also thanks to dphirschler who gave me the link to the spreadsheet and to eveyone who participated in this topic.
--Derek
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