I have a mov file that I'd like to read into Vegas. It doesn't recognize the format. Is there some accessory that will do the job?
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i think you first have to install quicktime or quicktime alternative
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That seems very odd that one would need QT itself to get Vegas to work. I sent a message to the fellow who wrote the program to produce the mov file. He may have used some compression, camera rate or other property that's not compatiible with QT. Maybe he has a codec that can be used with Vegas.
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That seems very odd that one would need QT itself to get Vegas to work
a) You don't need quicktime to get Vegas to work, just to import MOV files.
b) Vegas will happily import any number of formats, as long as you have the correct codecs installed on your system. It doesn't load Huffyuv or Lagarith files natively. Is this odd ?Read my blog here.
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Originally Posted by guns1inger
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b) Vegas will happily import any number of formats, as long as you have the correct codecs installed on your system. ...
Example Sony Vegas 7 can't handle DX50 and XVID FourCC (when DivX 6 and Xvid installed of course).
Can use DivX VfW or ffdshow VfW, but after change FourCC to DIVX.
Can't use Xvid VfW to decoding video.
I'm check only trial version Sony Vega 7, well... -
What does QT have to do with importing anything? Import to what? Are you talking about the Import on the File menu in Vegas? I've never used it. I just tried it with Media, and it gave me an error msg.
I have no trouble dragging and dropping a typical mov (well, I did this just once to try it) what I would call a typical mov file. I do have trouble with the attached file. It runs properly in QT. The original images are in an uncommon format, and an intermediate program written by a colleague turns them into mov files. Maybe he uses a compression or some image property that's not acceptable to Vegas. I sent him a msg to ask if he produces some sort of codecs for his program that might work with Vegas.
v20070923_230731_dashdot.mov -
I vaguely have an idea what you mean by sprite animation. Apparently, the file I posted uses small images imposed on a static image. Is that what you mean? I have little knowledge of QT and it inner workings.
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Originally Posted by solarblast
QuickTime Sprite and Tween Tracks
In traditional cel-based animation, images appear in every frame. With sprite
an image (a sprite) is sent once and the user's computer draws the image in
locations as the movie plays. Sprites make it possible to have complex animations
virtually no bandwidth cost.
To add sprite animation to a QuickTime movie, you create a sprite track in an
program and then import the track into QuickTime. The animation can be an
short image sequence, or a video clip moved around in the frame.
One sprite track can contain multiple sprites. They can pass in front of or behind
other, and change their depth order (allowing variable visibility) in the course
movie. The source for a sprite can be a single bitmap, a bitmap image sequence,
vector image, a video track, a live stream, or even a source specified by a URL.
A "tween track" modifies other tracks. A tween track is often used with sprite
specify the animation of the sprite. Tween tracks can also be used for things
smoothly fading video in or out or turning the movie volume up or down.
Something other...
MOV may contain video and... MIDI audio track.
Of course Sony Vegas (and many other soft) can't handle MIDI audio track.
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