The value for the "t=" part of the first url ( http://youtube.com/get_video?video_id=wx-CZIoNPJY&t=OEgsToPDskJZ71ChIKaF2VqF55hADG3s&fmt=6 from my last post on the previous page) comes from the "var swfArgs =" line in the html, in case they've started keying it by IP or if there's a timeout or something.
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I can see that there is a 12mb video attached to the google video link , but it won't allow me to stream or download. Well it transfers about 1KB/s, but that's a waste of time . Very strange indeed.
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I checked again and only the beginning of the t parameter matches swfArgs.
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You could try going to about:config, adding a value named "general.useragent.override" and setting it to "Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US; rv:1.9b4pre) Gecko/2008020504 Minefield/3.0b4pre"
Then go to the vibes video, view the page source and see if it added the fmt_map value to swfArgs. If it's there, let the video finish downloading once (you don't have watch it all) to give it a chance to update its bandwidth statistics, then refresh the page. If fmt_map isn't there, then it has to do with more than the useragent string. If it is there, but it's still low quality, then it might have measured your bandwidth to be too low. In either case, there's also that greasemonkey script I posted a while back, and adding "&force" to the url. All it does is add that missing fmt_map parameter with a low bandwidth requirement. You'll see the video box reload once after the page has loaded if it script does what it's supposed to. -
Originally Posted by atropine
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Originally Posted by atropine
Just think, YT shows players almost everywhere onsite and offsite, small and large. You'll then end up with videologs on channels having to show the two different players at one time. It will be an incredibly messy procedure if you do it that way.
I predict they will change it at the player-level in 1 go. By;
- re-encoding what is already uploaded (which might take days,
and will be done on separate offline machines), then
- shutting down the upload option for the entire world's audiences for as long as it takes
to get the remaining (latest fresh) uploaded content re-encoded, then
- shut down the entire site worldwide
- switch the playback static content of the site to using the new player,
- changing clusters and matching database-entries to the new encoded videos (takes about 40 minutes as well, at least)
- voila.
Maybe if they do this they can also finally add a decent thread-layout for their video text-comment sections in the same go. -
Originally Posted by atropine
People normally using a maximum of 350 kbit/s, are now pulling out the bandwidth that would normally be used by 2 or more users within the same time. Without the hack they remain at their maximum bottleneck.
And I'm guessing, with the incredible and still exponentially growing amount of petabytes they serve, they need to calculate their bandwidth bottlenecks really carefully. Just think:
If only 100000 videos worldwide are pulling 700 kbit/s instead of the YT staff's estimated 350 kbit/second (a low estimate of what we're causing), that would already mean 100000 times 350 kbit/s EXTRA,
which is an overhead of 35 GIGAbits/sec of 24/7 traffic. Trust me, that's NOT cheap, not even today,
and something like that you *will* notice as a slowdown on all videos if they weren't prepared to serve the extra amount..
I'm not at all surprised they try to do things against this. -
Originally Posted by bayme
When I stream 350kbit youtube videos , the video is normally fully downloaded before i'm even half way through watching it. The speed that youtube sends out the data is a constant. The bitrate of the video doesn't matter at all as the constant doesn't change. If you encode with a bitrate too high, then you'll get constant buffering, If you encoded at around 500kbit, then that worked perfectly.
But what is important to note is that youtube always sends me data at higher than 500kbit with any video I watch on youtube. That is my point. They do not send out data at a faster speed because you're watching a higher bitrate video, and they send out no more data than would be sent for a legal 10minute video anyway. -
Wish I looked here first, instead of wasting all that time figuring out why YT is now reconverting my files.
After finding this thread about a month ago, I uploaded some of my favorite AMVs that looks great:
http://www.youtube.com/watch?v=t7v26Q3SkaA
(I might have got carried away with the bitrate on that one, and though usually plays fine without lagging, lowered the bitrate on later uploads)
http://www.youtube.com/watch?v=VBhn8w64UtM
http://www.youtube.com/watch?v=VsFLFRS7mfY
Now that we no longer can upload high bitrate files without YT reconverting, here's some of my attempts on videos under 350Kbps (had to sacrifice a lot to put as much bitrate into each frame):
http://www.youtube.com/watch?v=wgO3CZXwg94
http://www.youtube.com/watch?v=GEV86JOiJ_0
Though this video is already 9mins long, wish I had the extra 2 mins, which would have made this look much better. But oh well, still better than letting YT do the conversion. I regret not uploading this days ago.
I used to check if YT did any conversion by checking the frame size. Now that I'm having to resize to 320x240 to remove the artifacts, can't do that anymore and now listen if it stays in stereo since YT converts to mono.
I just use Avanti GUI with FFmpeg. Adding ffmpeg options in the 'user VIDEO options', like -padtop etc. to keep aspect ratio. In otherwords, I don't touch avisynth. But is it better to use avisynth instead? And if I where to use it, curious which filters would be helpful in making it more compressable. -
Originally Posted by bayme
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Originally Posted by atropine
Have you even checked the SIZE of the files you upload? They are bigger, in most cases double or more that of what it originally would be. What do you think? That added size magically transports itself to the viewers with the same bandwidth and speed as smaller files without the added part or something?
Then you have no idea what streaming video is. -
Originally Posted by Spritemoney
Remember, it used to be Flash 4 once, for 90% of the world. -
Originally Posted by bayme
If you didn't' know that, and you still don't understand. I won't be having another conversation with you again. -
Originally Posted by atropine
http://www.ams-ix.net/technical/stats/cgi-bin/16all?log=totalall;png=yearly
we roughly went from 100 Gbit/s to 250 Gbit/s in 1 year time.
Originally Posted by atropine
They need to calculate averages, carefully check the overall usage. Extra minutes is extra data, no matter how you play it.
And yes, they DO send out data at a faster speed with a higher bitrate video. They will note the over-requirement of it at least. -
Originally Posted by bayme
Youtube Do not send out data at higher rates or lower rates depending on the bit rate of a video. For the love of god, go make 175kbit/s video and upload it, then make a 350kbit video and upload it, Then stream them both while using a bandwidth monitor to check the speed ti downloads at. It will download at exactly the same speed.
You are ignorant. I resent ignorant people having attitude with me. -
Trust me, I know what I'm writing about.
What YT does is very smart by the way (needed to be), at times when their pipes are full or almost full (busy times), their player only pulls the required data from the servers at the time it is actually needed. It will NOT "hand out" the entire video-data for every viewer you load, it will only hand it out at the moment of actual requirement, when your viewer repeatedly demands it because the cursor is closer at the spot where the data is not in yet. Clearly, you must have seen this happen yourself at one time, or did you never notice that?
I know, it's hard to not be right at times, but honestly, you're wrong about your assumptions. They're not stupid at Google/YouTube's tech department, most of what they do is very well thought through. Every little bit of extra data on their static pages is a disastrous difference when you have as many viewers as they have. -
Originally Posted by bayme
You don't have to trust me on this, never trust a person that says trust me. Just try it yourself, and educate yourself a little. -
If you have a 350 kbps file, that last 10 seconds, then download time with your 500 kbps speed will be 7 seconds. (watching 10 seconds)
If you encode this video with 500 kbps: download and watching lasta 10 seconds. So 3 seconds more download time = more traffic.
Moving a bigger file thru the net means more traffic.
Funny discussion. You have to move kb, mb, well : filesize. Speed only determines the time it needs to get into your PC. But not the trafficamount.
As you say: bitrate doesn´t matter because they all have the same download speed is so stupid, because even you must know that a higher bitrate needs more time to completely download. THAT´S more traffic ! -
Originally Posted by mohnitor
The hack did not impede network performance at all, except in saying that (as an example) your 5 minute video had the total data transfer of a 7minute video. But as youtube sees your video as a 7minute video anyway and nobody has a problem with people uploading 7minute videos that's a moot point. -
Bandwidth in its simplest terms refers to the amount of data that flows across a network wire in a given time period. Hosting providers are charged a certain amount per month or per year for an allocated amount of bandwidth from backbone providers and data centers. True available bandwidth is always limited in a world where usage is growing exponentially, and therefore costs money.
Currently YouTube hosts about 142 million playable videos,
the average size of them is 8 Megabytes (a low estimate).
Let's say each internet user sees 2 YT videos daily (another low estimate),
this makes for ( http://www.internetworldstats.com/stats.htm )
1319872109 times (2 x 8 =) 16 Megabytes, thus
21117953744 Megabytes of data a day that YouTube serves to the world.
That's 21 Petabytes a day.
Now, if out of the 142 million videos they host, in a short period of time,
the average size for the video rises from 8 to 8.1 Megabytes
(because of the hack, because your video takes up 11 minutes instead of the average 3),
this results in the following:
1319872109 times (2 x 8.1 =) 16.2 Megabytes, thus
21381928165.8 Megabytes of data a day in total,
an extra of 263974422 Megabytes.
That's 263 terabytes on top of the normal DAILY average bandwidth use.
To you apparently that means nothing, doesn't even exist.
To me that means an extra cost of thousands of euros a day.
You may behave like a stubborn ignorant brat all you like, sir,
but these are the facts we're dealing with here.. -
Originally Posted by bayme
The other thing you have to consider is the percentage of people that knew and were using the hack. it would be in the tiny fraction of a percentage. So yes more data is downloaded if you have a 5min video encoded at 500kbit/s but considering the millions of videos and users, the extra bandwidth used (and known by youtube so as to factor in bandwidth provisos) means very little, or even nothing.
I wish you'd stop defending youtube.. They are the bad guys for removing this hack -
Originally Posted by atropine
Statistics say that a big percentage of people worldwide have slow net connections, i wouldn't use youtube if they were streaming 700k videos, whats the point of waiting 10 minutes to watch a 2 minute video.
by having the 350k limit everyone or virtually everyone can see a video from the beginning to the end with without stoping 10 times to cache the video.
youtube is thinking worldwide.
if you want to stream high quality videos, there loads of other services that will host your videos, without recoverting them and even give you a permalink if you want to use a diferent player to play it.
anyway people are CHEATING THE RULES WITH HEXEFYING the videos, if it was your servers/system/website being cheated would you be happy with it?I love it when a plan comes together! -
i wanna upload past 10 minutes. i dont even care about the damn quality, just let me upload past that, thats all i want, can we all atleast work on doing that much?
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Originally Posted by diddyman4real
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so, we can not upload high quality videos on youtube anymore. Thats suck!
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Oh well kids! What can ya do right? If anyone finds out the next flaw in youtube then do not post it here! The Youtube team may read it. Instead we have to message in inbox. Just make sure that one of the guys wanting to know is not the youtube team pretending to be one of us lol.
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Originally Posted by stsin
in the first post there's a link to the general youtube discussion page,
you'll find filtering ideas there.
but basically, just degrain/smooth/deblock.
the new Avanti will have a crop/scale/pad gui page,
more clicking. less typing.
gl -
Originally Posted by 45tripp
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Dear Sirs,
I don't think i'm crazy, or too awful newbish, but: Any Flv i try to upload is rejected.
AND
Failed (invalid file format)
This status message means that the file type of your video isn't supported by our site. YouTube does not currently accept videos in Flash (.flv) format. You may need to try using software other than the software that came with your camera, such as Windows Movie Maker (included with every Windows installation), or Apple iMovie. By opening your video file with one of these programs and then saving as .avi, .mpg, .wmv, or .mov, you should be able to upload your video with no problems.
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