I am interesting can we just use remove dirt function from removenoise mc function.
This is RemoveNoiseMC function:
Some paramtarsCode:function RemoveTempGrain(clip input, int _mode) { rg = RemoveGrain(input, mode=_mode) return TemporalRepair(rg, input) } function RemoveDirt(clip input, int limit, int rgrain, bool "_grey") { _grey = default(_grey, false) _dgr1 = 0.35+rgrain*0.3 _dgr2 = 0.45+rgrain*0.4 repmode = 1 clensed = Clense(input, grey=_grey, cache=4) restore = input.FluxSmoothST(3+3*rgrain,rgrain) restore = Repair(restore, input, mode=repmode, modeU= _grey ? -1 : repmode) restore = rgrain==0 ? restore.RemoveGrain(1) : \ restore.VagueDenoiser(threshold=_dgr1, chromaT=_dgr1, nsteps=7, percent=75).RemoveGrain(1) alt = input.VagueDenoiser(threshold=_dgr2, chromaT=_dgr2, nsteps=7, percent=100).RemoveGrain(5) return RestoreMotionBlocks(clensed, restore, neighbour=input, alternative=alt, pthreshold=4+2*rgrain, cthreshold=6+2*rgrain, gmthreshold=40, dist=1, dmode=2, debug=false, noise=limit, noisy=12, grey=_grey) } global idx_c = 25 function RemoveNoiseMC(clip,int "rdlimit", int "rgrain", int "denoise", bool "sharp", float "csharpen", bool "_grey") { rdlimit = default(rdlimit,11) rgrain = default(rgrain,2) denoise = default(denoise,8) sharp = (rgrain<1) ? default(sharp,true) : default(sharp,false) csharpen = (rgrain>2) ? default(csharpen,0.17) : (rgrain>1) ? default(csharpen,0.15) : default(csharpen,0.13) csharpen = sharp ? csharpen : csharpen+0.08 _grey = default(_grey,false) _dgr = 0.45+rgrain*0.4 dummy = clip.BlankClip(length=0) global idx_c = idx_c+1 cbs = 8 cov = (cbs>4) ? cbs/4 : 0 ccf = cbs*cbs/64 cpn = (denoise>12) ? 50*ccf : (denoise>8) ? 58*ccf : (denoise>5) ? 66*ccf : 72*ccf csh = sharp ? 1 : 0 bvec2 = clip.MVAnalyse(isb=false, blksize=cbs, delta=2, pel=2, sharp=csh, overlap=cov, truemotion=true, pnew=cpn, idx=idx_c) bvec1 = clip.MVAnalyse(isb=false, blksize=cbs, delta=1, pel=2, sharp=csh, overlap=cov, truemotion=true, pnew=cpn, idx=idx_c) fvec1 = clip.MVAnalyse(isb=true, blksize=cbs, delta=1, pel=2, sharp=csh, overlap=cov, truemotion=true, pnew=cpn, idx=idx_c) fvec2 = clip.MVAnalyse(isb=true, blksize=cbs, delta=2, pel=2, sharp=csh, overlap=cov, truemotion=true, pnew=cpn, idx=idx_c) backw1 = rdlimit>13 ? \ rdlimit>20 ? \ clip.MVFlow(bvec1, idx=idx_c).Deblock(quant=22, aOffset=6, bOffset=6) : \ clip.MVFlow(bvec1, idx=idx_c).Deblock(quant=16, aOffset=4, bOffset=4) : \ clip.MVFlow(bvec1, idx=idx_c) forw1 = rdlimit>13 ? \ rdlimit>20 ? \ clip.MVFlow(fvec1, idx=idx_c).Deblock(quant=22, aOffset=6, bOffset=6) : \ clip.MVFlow(fvec1, idx=idx_c).Deblock(quant=16, aOffset=4, bOffset=4) : \ clip.MVFlow(fvec1, idx=idx_c) clp = interleave(backw1,clip,forw1) clp = clp.RemoveDirt(rdlimit,rgrain,_grey) dnc = denoise==0 ? clp.RemoveTempGrain(rgrain).SelectEvery(3,1) : dummy clp = clp.SelectEvery(3,1) dnc = denoise==0 ? dnc : \ clp.MVDenoise(bvec2, bvec1, fvec1, fvec2, thT=denoise, thSAD=190+15*denoise, thmv=40, thSCD1=230+5*denoise) vid_mo = dnc.VagueDenoiser(threshold=_dgr, chromaT=_dgr, nsteps=7, percent=75) vid_mo = rgrain==1 ? vid_mo.RemoveGrain(1) : vid_mo.RemoveGrain(5) dnc = dnc.ConditionalFilter(dnc, vid_mo, "(YDifferenceFromPrevious()+YDifferenceToNext())/AverageLuma()", "<", "0.3") clp = clp.SeeSaw(dnc, Sstr=csharpen, Szp=12, SdampHi=20, bias=40) return clp }
Code:function mq_filter(clip c) { c=c.RemoveNoiseMC(rdlimit=10,rgrain=2,denoise=8) c=c.LimitedSharpenFaster(Smode=4,strength=20,overshoot=1,wide=false,ss_x=1.3,ss_y=1.3) return c }
This function RemoveNoiseMC work excellent and very good clean spots. But this function is very slow and dosnt work with interlaced material. It could work with bobber but than is relly slow(1 fps on dual amd)
So my question is how just to use remove dirt from that function ?
See results:
ORIGINAL
Removenoise mc
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