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  1. Member ViRaL1's Avatar
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    Bring back Intellivision.
    Nothing can stop me now, 'cause I don't care anymore.
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    I second that. A game system with half the playability of the Intellivision and half the graphical power of the PS2 would be awesome. Or better yet, bring back developers like Psygnosis, who knew how to make a game fiendishly difficult without making the player feel as if it were rigged (Shadow Of The Beast kicked unprecedented numbers of colon).
    "It's getting to the point now when I'm with you, I no longer want to have something stuck in my eye..."
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  3. I think I read some where that Microsoft has license the Unreal 3 engine just shown.

    ADDED: Or how about Coleco Vision? Not the Adam joke but the basic consol? Had the same TI video chip but use a Z80 I think.

    The problem with current stuff is the playvalue is 2nd or 5th with eye candy and sound #1. Wrote and worked on a few game in the past. back then Play Value was the main thing since graphics and sound are limited back then.
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    The best balance between gameplay and audio-visual aspects was always the Neo-Geo. I never played the home version, but I have played the arcade versions of SNK's games, and when they weren't recycling the same old two-person fight games all the time, they kicked so much derriere that they had to import buttocks from Europe to meet the demand created. Cyber-Lip was one of the many reasons I preferred playing video games over going to school when I was 13. Sadly, the home version of the Neo-Geo never caught on, and I don't think it was even sold in Australia. A pity, because the arcade cabinets certainly caught a wide audience.

    Lest anyone think unbalanced, feel-like-they're-rigged, ho-hum games are limited to consoles, I wonder if anyone else here has grown tired of Battle For Middle Earth?
    "It's getting to the point now when I'm with you, I no longer want to have something stuck in my eye..."
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  5. Member mats.hogberg's Avatar
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    Originally Posted by NightWing
    The problem with current stuff is the playvalue is 2nd or 5th with eye candy and sound #1
    Funny how this is not only limited to games, but even OS (whose name I leave for the interested reader to disclose) and other applications where gfx & sound shouldn't even be on the agenda.

    /Mats
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  6. Also, as an insult to injury, wasn't there a ton of people re-modding the harddrive in the xBOx to run Linux?

    Ouch

    Sabro
    www.sabronet.com - It's all you need...to know
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  7. Member mats.hogberg's Avatar
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    Yes, I've been following that development since it's infancy, and it's pretty impressive stuff. It really shows the XBox as what it really is: A proprietary PC.

    /Mats
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  8. Even saw on the net. Some group had Mac OS X on it! If you think Pearl is slow. Wow!
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    and other applications where gfx & sound shouldn't even be on the agenda.
    Indeed, the word processing program I am still using because I can't afford the time to convert to or learn a new one is in the terminal stages of feature bloat. There are so many bells and whistles that I have no need for that I honestly get tired of trying to trudge through them all in order to perform a simple task like inserting bullet lists. Which constantly develop inconsistencies in formatting, anyway. *sigh*
    "It's getting to the point now when I'm with you, I no longer want to have something stuck in my eye..."
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  10. Originally Posted by Nilfennasion
    The best balance between gameplay and audio-visual aspects was always the Neo-Geo. I never played the home version, but I have played the arcade versions of SNK's games, and when they weren't recycling the same old two-person fight games all the time, they kicked so much derriere that they had to import buttocks from Europe to meet the demand created. Cyber-Lip was one of the many reasons I preferred playing video games over going to school when I was 13. Sadly, the home version of the Neo-Geo never caught on, and I don't think it was even sold in Australia. A pity, because the arcade cabinets certainly caught a wide audience.
    Is it any wonder that the home NeoGeo never caught on? I remember seeing a documentary about it on Tech TV and the thing was selling for close to $1000 USD for the unit, and $250 USD per game!!! I mean it was not exactly priced for the mass market.
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  11. Actualy it was the hardware out of the stand alone arcade video game.
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  12. Member ViRaL1's Avatar
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    $1000 for a console and $250 for the games? That's not selling, that's advertising.
    Nothing can stop me now, 'cause I don't care anymore.
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    Given that the NeoGeo used custom dedicated processors like those in arcade machines, I can't say as I am surprised. What I am surprised by, however, is that they sold the games for that much. $250 was way beyond the budget of every teen, and their parents when it came to such luxurious things as video games. Then again, it did have graphical capabilities comparable to such machines as the Sega Dreamcast (RIP).
    "It's getting to the point now when I'm with you, I no longer want to have something stuck in my eye..."
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  14. Originally Posted by mats.hogberg
    Let me just say one thing: "Eye Toy". (I have to admit I just recently bought a PSTwo, and, playing the really simple but brilliant Eye Toy games, all I can say is: Why isn't this kind of stuff made for our 10 times as powerful, 20 times as expensive home computers?
    /Mats
    EyeGames.com

    You can use your Eye Toy camera with some DLink Windows drivers found on the net...
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  15. Member mats.hogberg's Avatar
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    Originally Posted by junkmalle
    You can use your Eye Toy camera with some DLink Windows drivers found on the net...
    Yeah, been there, done that Not at all bad web camera. But it dropped frames like h*ll trying to capture with VirtualDub...

    I'll check out eye games!

    /Mats
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