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  1. Using vegas 13, how do automate the pitch?

    I got a guy throwing punches in an animation, he is missing a lot of times, and I want the "swoosh" miss sound to have different pitch each time. How do I automate it inside vegas so I dont have to do change the pitch manually on each sound in audacity?
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  2. Not automatically but you can use this method manually to change the pitch of an existing sound. Each time he misses, you would do the following. (I saw this answer on another forum for an older version of Vegas. I don't know if it will work with your version)

    enable View > Active Take Information (Ctrl/Shift I)

    For the record:
    - or + buttons on their own change pitch a semitone at a time
    Ctrl - or Ctrl + changes pitch One Hundredth of a semitone at a time
    Shift - or Shift + changes pitch 12 semitones, or one octave.

    Make sure you select the audio event first.
    Extraordinary claims require extraordinary evidence -Carl Sagan
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  3. Originally Posted by TreeTops View Post
    Not automatically but you can use this method manually to change the pitch of an existing sound. Each time he misses, you would do the following. (I saw this answer on another forum for an older version of Vegas. I don't know if it will work with your version)

    enable View > Active Take Information (Ctrl/Shift I)

    For the record:
    - or + buttons on their own change pitch a semitone at a time
    Ctrl - or Ctrl + changes pitch One Hundredth of a semitone at a time
    Shift - or Shift + changes pitch 12 semitones, or one octave.

    Make sure you select the audio event first.
    damn that is a fantastic trick thanks
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