Yes, my Direct X was checked. When I unchecked it, the difference disapeared. But it was nice. I could see more details on left pane. Now, the details had gone and the image on pane is washed as the right one.
Yes, I'll try some tricks.
How to conveted back to YUV with full range matrix?To create the 1st sample, I increased brightness and gamma in RGB, then I conveted back to YUV with full range matrix
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Thank you.
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You don't need to convert back to YUV with the full range matrix. Your final video should have RGB blacks at 0 and brights at 255. The usual rec.601 matrix will convert those to legal Y values, blacks at Y=16 to brights at Y=235.
You only use the full range matrix for special purposes -- like preparing samples with superbrights to help people understand how to deal with them! You can do that in AviSynth() with ConvertToYV12(matrix="PC.601"), or ConvertToYUY2(matrix="PC.601"). You can't do it in VirtualDub. Some codecs have the option to use PC.601 matrix. So you can enable that option in the codec and feed it RGB with VirtualDub. -
If you leave DirectX enabled what you see in the left pane will depend on your graphics card's video proc amp settings. You should adjust those settings to standard video levels -- ie IRE 0 (Y=16) = black, IRE 100 (Y=235) = white. If you do that the two panes should match.
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Thank you, jabago, for your lessons. I was reading some threads where you post and I do know there are too many concepts I need to learn. Your contribution, as ones from poisondeathray are valuable at this forum. We, common users, are grateful for them.
Thank you. -
May you please, suggest some smoothlevels parameters? I'm reading doom9 LaTo explanations about SmoothAdjust, but getting poor results.
Below I'm using just gamma.
My input:
Code:Loadplugin("DGDecode.dll") Mpeg2Source("Untitled.d2v") #ConvertToRGB(matrix="PC.601") #info() smoothlevels(gamma=.7, show=true) #histogram()
Thank you. -
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Ok. Moving on. I insisted because I could see data beyond 235 at the samples you sent previously. And I tought it would be possible to grab it.
Thank you. -
But the video you are using is badly clipped (there is nothing in the brown region to recover). , and what is left over is all "squished" in that Y=235 line. It's too far gone as jagabo says
The other samples I uploaded have clipped version and a non clipped version. Try improving those - the non clipped version it's possible to recover some data and improve it.
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