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  1. I am recording game footage for youtube and I'm fairly new to this. At first my computer was outputting the video/audio perfectly. Currently I'm recording seperate streams for video/my audio/game audio. both audio streams match in length but sometimes i get anywhere between a few seconds and tens of seconds of extra video.

    The interesting this is that I fix this with virtualdub and it synchs up perfectly if I match framerate to the audio stream.

    What basically happens is VDUB calculates FPS to match the audio stream at the same length of time. Everything lines up perfectly and actually comes out looking fine. My issue is that I'd like to exclude vdub and do this in vegas 11. Is there any way of correcting this inside vegas?
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  2. Member budwzr's Avatar
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    Yes. Hold down CTRL, and grab the end of the audio and snap it to the end of the video. This guarantees that they will start and stop together.

    If it's still off sync in the middle, split the audio event in half and sync that end to the visual in the preview window. You can repeat this indefinitely, but probably it will be OK the first time.

    What this does is "Time Stretch" the audio, but with no pitch change. And yes it resamples the audio to do so. OK for a YT video, but maybe not a movie.

    Try it and see.
    Last edited by budwzr; 25th Sep 2012 at 15:37.
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