OK, for my first time I tried FCPX 10 and all seemed to be going fine. After half a day of getting to know the software I was able to achieve everything I wanted by trimming the images, expanding the audio and cut/copying/fading.
I am not used to ignoring my knee-jerk reaction to hit cmd s every few minutes. I kept Googling 'save fcpx project' and each time being assured there was no need as the software does this automatically.
Finally finished, I clicked the button to export to master file then FCPX CRASHED. I reopened the software and, to my horror, my event was still there - with the correct films imported - but my precious project COMPLETELY EMPTY. SO MUCH FOR AUTOMATIC SAVE!
Further Googling suggested that there would still be a backup file somewhere in the Movies folder. The only file remaining with a time stamp before the crash is an event backup file (shouldn't it be a project file I'm looking for? In fact, I can't see a backup project file anywhere!). It's only about 400KB big - is that enough? So I replaced the CurrentVersion with this file, reopened FCPX - no joy.
Another Google - 'delete the flexolibrary file in the package contents'. I would do, but THERE IS NO FLEXOLIBRARY FILE TO BE SEEN.
Have I just lost all my work? How do I prevent this from happening again? Please excuse the text shouts - but if there was only some form of save option this wouldn't be happening right now. It's counter-intuitive and if Apple are going to take that function away they ought to make totally certain their software works.
Phew. Hope you can shed some light. Thanks in advance.
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OK, but can you tell me whether there is any way I can somehow manually save future projects without this happening again? Export the project file somehow? This just seems so ridiculous - the expense, and on the very first use it crashes! And I doubt it's my mac spec. causing it.
You can duplicate the project in your project library from time to time if you like -- other than that, big brother Apple has taken all the fuss and worry out of your editing experience.
On a more serious note, $299 may sound like a lot on its own, but this software (when it works) is spectacularly inexpensive when compared to its competitors. Apple takes a loss on it in order to sell more hardware.