I've written this to help my fellow video-makers to make their purchases :
Chart PDF file :
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Neither Premiere CS4 nor Vegas Pro require an Intermediate codec for HDV, unless you have a system that does not meet the minimum requirements for the software to run HD.
Those are 2 misleading bits of info I already saw from glancing at your chart.
Yes, for Vegas Pro HDV needs an asterisk. It can be native edited or assisted with an intermediate codec. Same with AVCHD and XDCAM. Vegas Pro also allows use of proxy formats for AVCHD, HDV or XDCAM which is useful for offline editing.
Looks good. Thank you.
I've modified my chart in order to make it as accurate as possible. Let me know if anything is wrong. I'll correct if necessary. Thanks !
You've put in a lot of effort, and it actually looks pretty good. Maybe this could end up as a sticky.
I might suggest on the Intermediate codec comments: instead of "if you want," maybe you could say, "for slower CPUs," or something to that effect.
All-in-all, it should be very helpful for those who get overwhelmed with the HD editing software choices. (I recall from past threads, you've had to deal with your own HD headaches, especially with Premiere.)
I'm not sure if all these programs edit HDV, XDCAM, AVCHD, AVC-Intra natively (for example FCP). Some additional research would discover which programs require an intermediate codec and which natively edit the format. In most cases today, the intermediate codec will perform better but as processors improve, native editing becomes more practical.
Intermediates for HDV should be listed as unnecessary.
Originally Posted by filmboss80
Originally Posted by filmboss80
Originally Posted by edDV
Could anybody explain what is native codec playback ?
As long as I do not know what it is, I add a "?" to my "yes" regarding Native import/export and to my "unnecessary" regarding the need for an intermediate codec.
Originally Posted by Fitch.j
mxf is NOT a codec, it's a container/fileformat (or more correctly, a Super-container, since it can also house the EDL/timelinelayout of assets). It's based on AAF or OMF. It can contain many kinds of assets (both audio & video) and they can be of various codecs, not just MPEG2.
What's likely happening is that Vegas will ingest, say HDV, and instead of saving the MPEG2video+MP2audio to its native MPEG2_TS, it'll remux it into an MXF. On export, it would remux it back into an MPEG2_TS container.
No recompression or anything, so it's fairly fast, but then ALL assets, no matter the source, are saved in the same kind of container.
IIRC, AVID MC can also use Cineform as an intermediate, not just DNxHD. It's just that DNxHD comes WITH the AVID, being native to it.
Also, AVID can make use of a similar Mainconcept plugin to the Premiere one to import AVCHD.
I guess the reason I thought that was when it's rendering, text will come on the preview window basically pointing out that no recompression is necessary in certain parts, so I thought they had a way to flag or put markers in there.
That's the way Vegas does other stuff, they put timeline markers that can be saved if you use a Sony codec, and you're still compatible with the rest of the world.
Vegas is probably handling HDV as XDCAM internally, hence the MXF wrapper. Vegas will smart render all XDCAM/HDV versions natively. I copied this chart from the XDCAM Wikipedia article and highlighted HDV features.