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  1. Member
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    I'm trying to archive a copy of the first animated batman movie, but the source is so horrible...

    I usually don't mind a grainy source (usually prefer it), but this either seems like it has an excessive amount of grain or has artifacts underneath/accompanying it and no matter what I do nothing seems to really work on it. I've tried various filters like FFT3D, TemporalDenoise, dfftest, MDegrain2 and some others... It also seems to be really blurry and seem to have some edge enhancement which is especially noticeable when the grain starts disappearing. I've tried Dehalo_Alpha but I only seem to be able to clean up a little amount before the filter starts wrecking chaos on everything else.

    Here is a sample clip if anybody could offer some assistance: https://mega.co.nz/#!Bd5XiLrK!lc0qICtmzWPX6YQNzerCaGGvFeOvxlGAb8MIPrHDVOs
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  2. That was digitized from analog video tape and has over sharpening halos. They can be reduced with dehalo_alpha(). Try something like

    Code:
    dehalo_alpha(rx=2.0, ry=0.01, brightstr=2.0, darkstr=1.0)
    You will lose a some small details. Fine tune the paramters to find a compromise you're happy with. Follow up with the usual cleanup for cartoons. Something along the lines of:

    Code:
    Mpeg2Source("batman_clip.d2v", CPU2="xxxxxx", Info=3) 
    dehalo_alpha(rx=2.0, ry=0.01, brightstr=1.5, darkstr=1.0)
    TemporalDegrain(sigma=4, SAD1=200, SAD2=150)
    MergeChroma(aWarpSharp(depth=10), aWarpSharp(depth=20))
    Last edited by jagabo; 15th Jul 2015 at 18:07.
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  3. Member
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    Thanks! With the cpu2="xxxxxx" I think the cleared up all the artifacts, so the grainy look actually doesn't look too bad now.
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  4. After encoding I noticed that dehalo_alpha() caused a lot of flickering in the vertical stripes of the skyscrapers in the fist shot. And in the "Casino Parking" sign.
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  5. Member
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    Originally Posted by jagabo View Post
    After encoding I noticed that dehalo_alpha() caused a lot of flickering in the vertical stripes of the skyscrapers in the fist shot. And in the "Casino Parking" sign.
    I'll check how it looks without dehalo_alpha, the MergeChroma might fix it enough.

    Edit: There seems to be something like ghosting on the source in various spots, using TemporaCleaner makes it much more apparent, here is an example: https://forum.videohelp.com/images/imgfiles/jtCgUwI.png
    Last edited by Akai-Shuichi; 17th Jul 2015 at 14:11.
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  6. try this for halos maybe better
    BlindDeHalo3(rx=3.0, ry=3.0, lodamp=25.0, hidamp=25.0, sharpness=100, strength=150, interlaced=false)
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  7. Member
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    Any tips on the blending/ghosting?
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  8. Originally Posted by BÌG•bµdd View Post
    try this for halos maybe better
    BlindDeHalo3(rx=3.0, ry=3.0, lodamp=25.0, hidamp=25.0, sharpness=100, strength=150, interlaced=false)
    I just downloaded BlindDehalo3(). I don't have time to play with it now but that exact command didn't remove the halos at all?
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