I'd like to do something like this, including the audio multiplication, any advice? I'm a real newbie in video editing and I'd like the simpliest software ever or... a really detailed guide, if you have patience ;>
https://www.youtube.com/watch?v=x0yR_ShPX8s
Thank you in advance!
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It's easy once you know AviSynth. But it will take you a long time to learn AviSynth, a text script based video processing system.
Code:function TwoByTwo(clip v) { StackHorizontal(v,v) StackVertical(last,last) BilinearResize(v.width, v.height) Amplify(2.0) # you might want to go with less } p1 = WhateverSource("filename.ext") p2 = p1.TwoByTwo() p3 = p2.TwoByTwo() p4 = p3.TwoByTwo() p5 = p4.TwoByTwo() p6 = p5.TwoByTwo() p7 = p6.TwoByTwo() p8 = p7.TwoByTwo() p9 = p8.TwoByTwo() p10 = p9.TwoByTwo() p11 = p10.TwoByTwo() p1++p2++p3++p4++p5++p6++p7++p8++p9++p10++p11
Last edited by jagabo; 9th Feb 2017 at 18:56. Reason: had to add one more 2x2 to get up to 1M
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I don't actually use any NLEs anymore. But...
https://www.videohelp.com/software/sections/video-editors-advanced
AviUtl is free but I hear it's hard to learn. On the other hand there's lots of help with it here. It's not free but it's inexpensive and a lot of people use: (no longer Sony) Vegas Movie Studio. -
For aviutl , you will probably crash once you get to higher values and divisions
But you apply 2 effects .
1) 1st is animation effect => image tiling 2 . You set the number of x and y divisions .
2) 2nd is animation effect => xy scaling. You set the corresponding 1/x , 1/y setting as a percentage
eg. lets say you want a 32x32 tile grid . You would set x=32, y=32 for the 1st filter , but x-scale and y-scale to 3.125 (because 1/32 * 100)
The values are "keyframable" in an editor (ie. you can change values over time) and there are interpolation presets beyond linear interpolation
And yes - It's not the easiest program to use, and it's originally in Japanese. But there is an English help thread and basic tutorials on this site -
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It does max 100 . And it doesn't crash (whew) but it is noticably slower the higher you go. But it will crash/ freeze if you nest timelines, or if you try to stack multiple instances of the 2 filters. So you'd have to render it out , then reimport, reapply the 2 filters . So that would be 10000x10000 tiles etc...
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