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  1. Here's my comparison of SmoothFPS2 (left) and MSU_FRC (right):
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  2. Member racer-x's Avatar
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    This is not without limitations however. I did my own 3 picture faux 3-D pan and used SmoothFPS2(). Adjusting the Block Size helps one problem, but creates other problems. The best you can do is try to reach an acceptable compromise....
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    Got my retirement plans all set. Looks like I only have to work another 5 years after I die........
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  3. Originally Posted by racer-x View Post
    This is not without limitations however.
    In fact, it doesn't work well most of the time. I use motion interpolation very infrequently, usually to replace a single (or a few) bad frames, or insert a single (or few) missing frames, here and there. See ReplaceFramesMC() and InsertFramesMC():

    https://forum.videohelp.com/threads/352741-Frame-interpolation?p=2226119&viewfull=1#post2226119
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  4. Some pervert in Japan made a similar tool that takes only one picture:

    Video demo(warning! slightly pervert/erotic):
    http://www.nicozon.net/watch/sm17550572

    Software DL:
    http://onjn.nomaki.jp/index.html#tikuwa
    (direct link) http://onjn.nomaki.jp/archive/tikuwa4.zip

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    Last edited by MaverickTse; 15th Dec 2014 at 09:44.
    Stopping development until someone save me from poverty or get me out of Hong Kong...
    Twitter @MaverickTse
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  5. Member racer-x's Avatar
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    Looks interesting, but I can't download it. Can't you just post the zip file?
    Got my retirement plans all set. Looks like I only have to work another 5 years after I die........
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  6. google found this link
    http://ftp.vector.co.jp/pack/win95/art/anime/tikuwa4.zip

    I downloaded it, it's clean and looks legit, but no translation
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  7. Yes, the program uses hand painted colors to apply depth cues then rotates the video in 3-space.
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  8. Member racer-x's Avatar
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    I cant get there through that link either, I just get redirected.......
    Got my retirement plans all set. Looks like I only have to work another 5 years after I die........
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  9. mirror

    It looks similar to AE's displacement mapping
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