I've always liked image panning aka "Ken Burns Effect" or whatever. Anyway, I figured I'd start a discussion thread about the subject to get opinions or ideas. I've been playing around with both simple 2D and 3D panning on a 2D image of some old trophies. I applied a lens distortion filter on the image for the 3D pan to give it a wide-angle look.
Let me know your opinions and share your Ideas.
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Got my retirement plans all set. Looks like I only have to work another 5 years after I die........
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Yeah, the 2nd one looks more interesting.
Take a look at this one: http://files.videohelp.com/u/135518/Joshua%20Tree%20Rock%20Passby%20Scene%201.mp4Last edited by budwzr; 25th Jul 2014 at 22:00.
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I don't think that was a photo
The reason it's more realistic for "3D" is the parallax - objects in the distance appear to move less with the camera motion than objects closer to the camera .
More convincing would be to include moves other than horizontal pans. By definition, a horizontal pan is a 2D move. e.g. slide into z-space/depth rotate, on an arc, rotate around the trophies or objects a few degrees etc. because those reveal the perspective and depth flaws of a 2D image. Much more difficult to do with a single still image of 1 angle or shot
To simulate this with a limited angle "2.5D" camera move, you could cut out objects and place them in z-space
The other method used is "3D" is projection mapping where you project textures onto geometry in 3D, but you need other angles for the shot, not just 1 still to make it good
@racer - Nice trophies !Last edited by poisondeathray; 25th Jul 2014 at 22:54.
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No, its not a still but a similar technique. I thought I invented that, but I guess not. It came to me in a vision.
Yeah, I enjoy making pan effects too. Nowadays I would use cutouts and a projector onto planes. That example is what I call Faux 3D.
The way I did it, I just kept the rock centered using Pan. That created a swirl effect in the fore and background that tricks the eye. The other part of the trick is I zoomed in with the Pan box and slid it sideways. Thats why the image is so soft. I lost a lot of resolution.
The cam is a GoPro, and it has a 170 fisheye. That fisheye translates to what you did to your still. The wide angle.Last edited by budwzr; 26th Jul 2014 at 00:18.
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@ PDR,
To simulate this with a limited angle "2.5D" camera move, you could cut out objects and place them in z-space
@ Budwzr,
The way I did it, I just kept the rock centered using Pan. That created a swirl effect in the fore and background that tricks the eye. The other part of the trick is I zoomed in with the Pan box and slid it sideways. Thats why the image is so soft. I lost a lot of resolution.Got my retirement plans all set. Looks like I only have to work another 5 years after I die........ -
Yes, the original video was shot driving parallel to the rock, but the super-wide angle of GoPro provided a multi-angle view of the rock, and kept the rock in frame a lot longer than a normal camera shot would.
If that had been shot in wide-angle 4K, it would end up 1080 razor sharp. But nevertheless, it's still a proof of concept.