Hello friends.

It is my intention to get closer, this time, a tutorial that relates to how we work with Particle Illusion when manipulated HD material, the language tries to escape as far as possible from the strictly technical in order to deliver an accessible document .



Particle Illusion

Import and export of HD material




INTRODUCTION

The writing of this guide was also an attempt to complement and expand concepts later overturned, I will deal with it the possibility that, with regard to the import and export of high-definition images, we offer Particle Illusion.

The notions overturned here relate to a higher resolution than that provided for the standard definition, we will move further in a more elongated than the prevailing in the traditional 4:3 screen (1.33:1), this time the width in relation to height expressed a strong 16:9 (1,77:1), similar to scenarios used in the film industry often even narrower, as in the area referred to the dimensions include broader reasons of proportionality as 1, 85:1 or 2,39:1.



SOFTWARE EXPORT FROM THE EDITOR OF VIDEOS

As the heading it forward this tutorial will attempt to clear the way to go when we find ourselves faced with the necessity of using high definition footage in Particle Illusion. In this guide we will take the resolution 1,920 x 1,080 pixels for examples.

From video editing software that normally operate export the fragment to incorporate the effects of particles and keep the project on completion. We could consider the newly created video file as the base or, better, the guide while it's our job ended in PI as they become a kind of seeing-eye, facilitating the execution of movements and applications accurate at the time of move on the figures that occupy the stage, but this file will no longer be relevant when we come finally to the editor to bring together the parties , for this occasion we booked the exact portion of the original video into a project and guide the fragment will have served an important role only in Particle Illusion.

Because P.I. not allow the importation of certain types of file characteristics suggest that the export (the software will realize from your editor) are set to produce a sequence of files. jpg properly numbered or create a file format container. avi, building on this If the codecs: "Lagarith" and "Huffyuv" on them and the site from which you can download will explain later. In any situation, the configuration must meet a number of original features: frame rate, aspect and resolution of 1,920 x 1,080 pixels.



IMPORT FROM PARTICLE ILLUSION

If we have a proper widescreen monitor line and the possibility of somewhat higher screen resolutions to 1,920 x 1,080 pixels or have applied to the project created in Particle Illusion those values ​​and managed to produce a framework to easily maneuver within the scenario methodologyAfter this brief introduction shall organize the comments from the beginning and in a didactic:

1 - We joined Particle Illusion and the next step will be to develop an initial draft for this oppressed: "View" (top bar) / "Project Setting" (Alt + P) ...

. Stage Size ": 1,920 x 1,080

. Project: Frame rate consistent with the characteristics of the video to be imported.

. Overlays Aspect ": Full Frame.

. Field Rendering: Upper first

2 - extend and adjust the extreme side, top and bottom of the window on the stage to be paired with the rectangular frame of thin gray lines covered by the resolution chosen for the project. If after carrying out this action does not find the limits mentioned (gray lines) and these are located near the banks of the monitor, we face the problem mentioned in the first paragraph of this section. If the desktop resolution is insufficient we will not see the marks and also set up a real space with these dimensions, therefore IP will be unable to obtain an equivalent output for export.

Do not worry, if you said happened could start to overcome this obstacle to reaching the top bar and selecting "View" / "Zoom" or pressing the letter "z" key. Observe, in this case, the pointer become a small magnifying glass if you press the left mouse button and slid into the window of the stage, from right to the opposite extreme, notaries how this tool will reduce the appearance of Have you been under? Now you can see the rectangle drawn with gray lines on black background? I imagine that you have before you, with this comes the time to adapt it to the monitor screen, then adjust it to the point that you consider necessary, and then accommodated in a manner equivalent of the stage, if I could not also observe the other figures and existing tools could not work in a convenient environment.

3 - Now import from PI, we kept the movie before, so do we double click the small gray box located in the window layer (Layer windows). If it is a sequence of files. Jpg should mark the first of the series and open, then see a dialog box that lets you choose to download only the original file or the whole chain, of course you should choose to extract all series.

4 - Particle Illusion You may find that states in the top bar, two boxes for recording the number of frames that cover the project, the default is to have placed Cigró 1 (top) and 120 (final) but usually have to vary the second adjustment to the amount of actual frames that the fragment has imported, you can find information written in a section of the window layers.

Now you have the stage occupied by the image required, it is time to apply the knowledge, creativity, imagination and, why not also a bit of patience to achieve what is intended.



EXPORT

(IF NO NEED TO USE THE TOOL "ZOOM" to adjust the MARCO)




When you finish the task and decide to keep what has been done, follow the next steps:

1 - Press "Save Output" (small red circle on the top bar).

2 - has opened a window that lets you choose the location of this composition and possible file formats. Next to "Type" find written: "All Supported Formats" tab displays and have access to the export options. Because the particles emitted into the scene should remain in this act, the transparency, it is necessary to choose a format that can contain, among them:. Avi, then choosing the codecs "Lagarith" and "Huffyuv" or. Png . psd, these two are for export sequences. They are not alone but may be considered the most suitable for this situation.

3 - Do not forget, if you choose to export a series of files, which will be convenient to first create a folder to contain them.

4 - When you've given a file name. Avi can choose the codec (Lagarith, Huffyuv) in case of a series will not see this lineup of preferences, but another window will appear and present new opportunities for export (Output Options .) In either case you should tick the box "Save Alpha" (keeping the channel) and "Remove Black bg from RGB channels" (removes dark halos at the edges of particle flow) if we pointed out these terms your editor software did not get to interpret the transparency of the files.

5 - Ok. and start the rendering process, keeping only the effects
applied and ignoring the images used as a guide.

6 - if necessary make any changes, do not forget
save the project work.



EXPORT

(If we had to use the "ZOOM" to adjust the MARCO)



Option 1:

1 - Press "Save Output" (small red circle on the top bar) and present a dialog box containing the following:

"Stage Is Not 100% zoom so Will Not Be full output size.

September zoom to 100%? "

Choose YES.

Follow steps 2, 3 and 4 above. At the time of choosing the codec for the file. Avi file or to start the series. Png manifest a window is not specified in the previous option (pIllusionRender).

What is presented to you (you may not have observed it at another time) is an independent processor, associated with Particle Illusion, which will help in the export task when the dimensions of the project outweigh certain possibilities. Press "Render" and the operation will begin.

* See more specifications for the use of pIllusionRender and details about codecs: Lagarith and Huffyuv in the next section.

Option 2:

If the above process does not appear that the version of IP you're using does not support inclusion (this is possible from version 3.0.3) or just have trouble working with pIllusionRender from inside you can adopt the following Export method :

1 - Saves the project done and close the program.

2 - Inside the Particle Illusion folder you created in "Program Files" when installed will find a file whose extension means one more executable: "pIllusionRender.exe", open.

3 - "particleIllusion Project File." In the space that is under this caption should include the project before saving, for this press the little square button located in the upper right.

4 - "Output". Will choose the location of the final product.

5 - "AVI Options." Now you have to choose the output format. As in the previous paragraph I would reduce the possibilities to three:

. Sequence files. Png

. Lagarith

This is a free codec, free, which will provide an excellent quality. You can download it from:
http://lags.leetcode.net/codec.html

. Huffyuv

This is a free codec, free, which will provide an excellent quality. You can download it from:
http://neuron2.net/www.math.berkeley.edu ...

Lagarith choose particular, not only because I get him a good product, identical in quality to that achieved with either of the two remaining options, but by that transforms or encodes the original material of considerable size files without using too long. If, for example, the sequence of files. Png finally exported "weighs" 800MB, using Huffyuv will be about 1GB, while with Lagarith will have a 500MB file.

6 - I remember that for the process, as we planned, we fully usable to implement a check box "Save Alpha", also: "Remove Black bg from RGB channels." In "Fields" choose "Upper first" and then press render.



VIDEOS FROM IMPORT SOFTWARE EDITOR


Open the project that gave rise to fragment care guide and files before allowing you to create P. I.

In the case of a sequence, locate the folder in which you saved and open it. Mark the first file that makes up the series and then tick the box at the bottom of the window, which can contain text similar to this: "Open still image sequence / Open sequence of images fixed range (in Sony Vegas)," Numbered Stills / Numbered Stills "(in Adobe Premiere) and" PNG Sequence "in After Effects, now open them, in this way will meet all numerical order in the portion that you've imported. It is necessary to follow these steps to get software that interpret the sequence as a clip.

Files. Avi achieved through codecs Huffyuv Lagarith and also maintain an alpha channel, but as you can see it is a single file and not a succession.

In either case be incorporated in one of transparent lines and accurately your editor software on the fragment chosen background, now not used as a guideline in PI, but the original on which you've based the get that, which contains good quality.

I hope, as always, that this tutorial be useful to achieve in
some point.


Ariel García
Video director